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Steam News23 October 20196y ago

The Forgettable Dungeon: Changelog r1592

Hey everyone, just wanted to touch base really quick before I post the change log. I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take certain features.

Full notes

Full The Forgettable Dungeon update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, just wanted to touch base really quick before I post the change log.

What changed

2 fixes0 additions2 changes0 removals
  • Fixes
  • Performance
  • Server
fixedThere's been a few issues that I'm trying to resolve as quickly as I can, some of which are resolved in this patch.
changedI'm aware that there's a crash glitch that some people have been getting, I'm working hard to try and figure out what the common thread is with this.
changedIf you have experienced the crash or have other feedback please post in the forum or in the discord.
fixedChangelog: -- fixed case where you could gain control of the player during the intro cut scene and die -- fixed split screen not working properly if game is in full screen mode -- fixed case where certain switches wouldn't work with melee / ranged weapons -- added more specific message to timeout, to aid in joining LAN servers -- fixed animation with exploder enemy -- fixed "die once" checklist functionality -- made shopkeepers a less floaty when attacked, and a bit tougher -- fixed cyclops health being set to too low

The Forgettable Dungeon changes

fixedThere's been a few issues that I'm trying to resolve as quickly as I can, some of which are resolved in this patch.
changedI'm aware that there's a crash glitch that some people have been getting, I'm working hard to try and figure out what the common thread is with this.
changedIf you have experienced the crash or have other feedback please post in the forum or in the discord.
fixedChangelog: -- fixed case where you could gain control of the player during the intro cut scene and die -- fixed split screen not working properly if game is in full screen mode -- fixed case where certain switches wouldn't work with melee / ranged weapons -- added more specific message to timeout, to aid in joining LAN servers -- fixed animation with exploder enemy -- fixed "die once" checklist functionality -- made shopkeepers a less floaty when attacked, and a bit tougher -- fixed cyclops health being set to too low

I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take certain features.

There's been a few issues that I'm trying to resolve as quickly as I can, some of which are resolved in this patch.

I'm aware that there's a crash glitch that some people have been getting, I'm working hard to try and figure out what the common thread is with this.

If you have experienced the crash or have other feedback please post in the forum or in the discord.

Discord: https://discord.gg/0wDrfggwJYq1yjtF

Forum: https://steamcommunity.com/app/375810/discussions/

Changelog: -- fixed case where you could gain control of the player during the intro cut scene and die -- fixed split screen not working properly if game is in full screen mode -- fixed case where certain switches wouldn't work with melee / ranged weapons -- added more specific message to timeout, to aid in joining LAN servers -- fixed animation with exploder enemy -- fixed "die once" checklist functionality -- made shopkeepers a less floaty when attacked, and a bit tougher -- fixed cyclops health being set to too low

Thanks for taking the time to read this, I hope you've been enjoying the game!

Take care!

Unrelated gif for entertainment purposes:

Source

Steam News / 23 October 2019

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