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Steam News27 February 20188y ago

The Forgettable Dungeon Beta - r1194 Performance, combat & dungeon tweaks.

## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and

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What changed

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  • Server
  • Performance
added## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings Changes: -- staffs can now be stored in inventory -- many textures are now sent in a more optimal way over network -- blindness potion now blinds more -- you no longer bounce off walls when doing a stab attack
fixedBug fixes: -- added missing locked ice door -- fixed some floor tiles not having proper pit walls -- fixed case where getting killed by fall damage said you were killed by 0 -- fixed rare case of water rendering overflowing a value, and causing crashing -- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced -- improved camera shake at higher framerates -- fixed case where boss key/important items would be destroyed by boulder -- fixed map not clearing on dungeon change -- fixed objects fading into a pit, when in water -- greatly reduced crashing on exit of game -- fixed placement of cobwebs -- fixed direction of spike traps blades in woods -- transition now works correctly from overworld -- restructured dungeon path generation to hopefully prevent stuck areas

The Forgettable Dungeon changes

added## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings Changes: -- staffs can now be stored in inventory -- many textures are now sent in a more optimal way over network -- blindness potion now blinds more -- you no longer bounce off walls when doing a stab attack
fixedBug fixes: -- added missing locked ice door -- fixed some floor tiles not having proper pit walls -- fixed case where getting killed by fall damage said you were killed by 0 -- fixed rare case of water rendering overflowing a value, and causing crashing -- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced -- improved camera shake at higher framerates -- fixed case where boss key/important items would be destroyed by boulder -- fixed map not clearing on dungeon change -- fixed objects fading into a pit, when in water -- greatly reduced crashing on exit of game -- fixed placement of cobwebs -- fixed direction of spike traps blades in woods -- transition now works correctly from overworld -- restructured dungeon path generation to hopefully prevent stuck areas

## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now more interesting and varied -- improved network efficiency when sending strings Changes: -- staffs can now be stored in inventory -- many textures are now sent in a more optimal way over network -- blindness potion now blinds more -- you no longer bounce off walls when doing a stab attack

Bug fixes: -- added missing locked ice door -- fixed some floor tiles not having proper pit walls -- fixed case where getting killed by fall damage said you were killed by 0 -- fixed rare case of water rendering overflowing a value, and causing crashing -- fixed crash where game would render faster than object was cleared, leaving a NULL object that is referenced -- improved camera shake at higher framerates -- fixed case where boss key/important items would be destroyed by boulder -- fixed map not clearing on dungeon change -- fixed objects fading into a pit, when in water -- greatly reduced crashing on exit of game -- fixed placement of cobwebs -- fixed direction of spike traps blades in woods -- transition now works correctly from overworld -- restructured dungeon path generation to hopefully prevent stuck areas

Source

Steam News / 27 February 2018

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