The Forgettable Dungeon Beta - r1168 Overworld, day & night cycles, improved combat
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overw
Full notes
Full The Forgettable Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Store
Fixes
added## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns
fixedChanges: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs
The Forgettable Dungeon changes
added## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns
fixedChanges: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumping swipe -- added overworld, with dungeon housings, secret rooms, and monsters -- added day & night cycle for overworld -- partially added fourth dungeon, which can be unlocked via the overworld -- new radial in world inventory, store up to 5 items -- added new trap room -- New monsters for overworld, and 4th dungeon -- added a few new traps for dungeons -- added a few new bonus rooms -- added new variations for dungeon room monster spawns
Changes: -- enemy projectiles now glow a bit to make them more apparent, also slightly red tint -- improved rendering -- overhauled the way dungeons are sent over network, improving efficiency and allowing for bigger areas Bug fixes: -- fixed shadows not rendering correctly on teleporter & spear trap floor models -- fixed case where not taking inventory out for 2 level changes would cause it to disappear -- fixed dagger & staff charge animations -- fixed case where other players would rotate incoherently/randomly while moving -- fixed many other miscellaneous bugs -- added new bugs