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Steam News4 August 20205y ago

Saga Changes and Bug Fixes Live

Hey everyone. The Saga patch is ready and brings with it a ton of fixes and changes. While we wanted to get “everything” we felt it was more important to get Saga in order and the other fixes out to everyone quickly.

Full notes

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Hey everyone. The Saga patch is ready and brings with it a ton of fixes and changes. While we wanted to get “everything” we felt it was more important to get Saga in order and the other fixes out to everyone quickly. There will be another fix patch coming next week that resolves more of the known issues.

What changed

3 fixes2 additions5 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Maps
  • Performance
changedSaga Difficulty We spent the bulk of the time tuning up Saga based on feedback from everyone. Saga difficulty has been tweaked across the board. Players should find Ranch Hand much easier and Gunslinger, Showdown and Last Stand more balanced. Gone are the mega 11+ unit posses. There are still larger posses than what the player can have but both “large” and “huge” sizes cap out at 7 and 8 respectively. Beyond that the AI power levels that causes larger posses to show up has been changed significantly in every mode but Last Stand. We hope everyone finds Saga more enjoyable, balanced and fun.
addedNew Features You can reset your progress in individual campaigns in story mode in the options menu.
removedRusty weapons should no longer drop in Saga.
addedThe showdown tutorial has been enhanced with new graphics that more adequately explain how showdowns work
changedBleed damage from Sam McCoy’s Scent of Blood displays correctly
fixedBad Frank Phillips death mark has been fixed

As always, we’ll be keeping an eye on everything. Thanks for your patience and onward to the fixes!

Saga Difficulty We spent the bulk of the time tuning up Saga based on feedback from everyone. Saga difficulty has been tweaked across the board. Players should find Ranch Hand much easier and Gunslinger, Showdown and Last Stand more balanced. Gone are the mega 11+ unit posses. There are still larger posses than what the player can have but both “large” and “huge” sizes cap out at 7 and 8 respectively. Beyond that the AI power levels that causes larger posses to show up has been changed significantly in every mode but Last Stand. We hope everyone finds Saga more enjoyable, balanced and fun.

New Features You can reset your progress in individual campaigns in story mode in the options menu.

Fixes

• Rusty weapons should no longer drop in Saga.

• The showdown tutorial has been enhanced with new graphics that more adequately explain how showdowns work

• Bleed damage from Sam McCoy’s Scent of Blood displays correctly

• Bear attacks are now working correctly

• Bad Frank Phillips death mark has been fixed

• Bleeding enemies that die near the edge of cover have proper death animations

• An issue with spawns on the Neutral Swamp Town map are fixed

• Bank walls can no longer be shot through in the McCoy hometown in Saga

• AI options adjusted for Attackers in resource fights in Saga

• Characters in Story mode should no longer receive items for characters not available in the current campaign

• Doc and Jane missing from skirmish fixed

• Various crash fixes

Source

Steam News / 4 August 2020

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