The End of History
Steam News 7 May 202614d ago

"The End of History" 2026.5.7 Update & Patch Notes

Updates Added Character Illustrations When the protagonist's gender is set to female, the female protagonist graphic is now selected automatically. * You can still change to any character image as before. A large number…

Update log

Full The End of History update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedUpdatesAdded Character Illustrations When the protagonist's gender is set to female, the female protagonist graphic is now selected automatically. * You can still change to any character image as before. A large number of illustrations have been added for NPCs that appear during world generation in Campaign Mode and Sandbox Mode, as well as those who appear mid-game.
changedUpdatesNPCs who like or dislike a particular person are now displayed more clearly. Improvements have been made to the following UIs: Buying drinks conversation Expanded family tree UI Pre-battle screen
addedUpdatesConversation System Overhaul Buying drinks for an NPC at the tavern is now limited to once per NPC per day. New dialogue choices have been added when buying drinks. The information you gain and changes in impression depend on the other person's personality and the choices you make. The impact on surrounding relationships, not just the person you are talking to, is now visualized.
changedUpdatesDuring wartime, the projected march routes of troops moving to invade or defend territories are now displayed on the map.
changedUpdatesThe mouse hover UI layout for soldiers has been updated to more clearly highlight their Attack, Defense, and Capacity values.

Updates

  • Added Character Illustrations

    When the protagonist's gender is set to female, the female protagonist graphic is now selected automatically.

    * You can still change to any character image as before.

    A large number of illustrations have been added for NPCs that appear during world generation in Campaign Mode and Sandbox Mode, as well as those who appear mid-game.

  • NPCs who like or dislike a particular person are now displayed more clearly.

    Improvements have been made to the following UIs:

    • Buying drinks conversation

    • Expanded family tree UI

    • Pre-battle screen

  • Conversation System Overhaul

    • Buying drinks for an NPC at the tavern is now limited to once per NPC per day.

    • New dialogue choices have been added when buying drinks. The information you gain and changes in impression depend on the other person's personality and the choices you make.

    • The impact on surrounding relationships, not just the person you are talking to, is now visualized.

  • During wartime, the projected march routes of troops moving to invade or defend territories are now displayed on the map.

  • The mouse hover UI layout for soldiers has been updated to more clearly highlight their Attack, Defense, and Capacity values.

Source

Steam News / 7 May 2026

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