Update log
Full The End of History update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Maps
Updates
Added Character Illustrations
When the protagonist's gender is set to female, the female protagonist graphic is now selected automatically.
* You can still change to any character image as before.
A large number of illustrations have been added for NPCs that appear during world generation in Campaign Mode and Sandbox Mode, as well as those who appear mid-game.
NPCs who like or dislike a particular person are now displayed more clearly.
Improvements have been made to the following UIs:
Buying drinks conversation
Expanded family tree UI
Pre-battle screen
Conversation System Overhaul
Buying drinks for an NPC at the tavern is now limited to once per NPC per day.
New dialogue choices have been added when buying drinks. The information you gain and changes in impression depend on the other person's personality and the choices you make.
The impact on surrounding relationships, not just the person you are talking to, is now visualized.
During wartime, the projected march routes of troops moving to invade or defend territories are now displayed on the map.
The mouse hover UI layout for soldiers has been updated to more clearly highlight their Attack, Defense, and Capacity values.
Source
