Update log
Full The End of History update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
- Fixes
Updates
Added a feature that allows you to track and auto-move to an NPC. You can start auto-movement by clicking an NPC on the map, or by clicking a character in the field.
Added the ability to pause while auto-moving in the field. (Default: Space key)
Added settings that allow you to automatically approve/reject proposals from vassals by proposal type. Even if Auto-Approve is enabled, proposals will be automatically rejected if you do not have enough funds to provide the required budget upon approval.
Added a feature that saves the territory parameter display settings in the map UI, so the previous display settings are preserved even after closing and reopening the map.
Changed the behavior so that a notification is shown when the player or spouse becomes pregnant.
When an in-progress royal order is interrupted due to the king’s circumstances, a message is now shown indicating that you can still earn merits, etc. based on the completion ratio you achieved so far.
Balance Adjustments
Adjusted pregnancy likelihood when playing as a female character.
Adjusted so that when you accept a guild request for the first time, you will always obtain a hint when gathering information at the tavern. Even if the informant has the “Lying” trait, they will provide the correct hint in this case only.
In territory battles, adjusted bow attacks so that they can pierce certain objects, making it easier for arrows to reach enemies.
Bug Fixes
Fixed an issue where the game could forcibly close when a siege/defense battle was forcibly ended after 30 days from the start of the battle. Also removed the rule that forcibly ended battles after 30 days.
Fixed an issue in Trial of Love where the player could sometimes become the subjugation target.
Fixed an issue where the notification dialog for wall construction completion could appear repeatedly during facility construction in territories.
Fixed an issue in Campaign Mode events where, if a new nation appeared and another nation that had lost all territories occurred, the affected nation would not be properly destroyed.
Fixed an issue where, when inconsistencies occurred in diplomatic relationship data, an infinite loop could occur in in-game processing.
Fixed an issue where multiple instances of the same NPC could exist in the world.
Fixed an issue where dead NPCs could remain in territories.
Source
