Update log
Full The End of History update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Events
- UI and audio
Bug Fixes
When identical NPCs existed simultaneously in the world due to certain conditions, removing one of them could cause a crash. This issue has been addressed so that the data can now be corrected without triggering a crash.
The underlying cause of the bug that allows identical NPCs to exist simultaneously in the world is being investigated and will be resolved in a future update.
Added a feature that allows error logs to be sent when the game crashes. If the following screen appears, we would greatly appreciate your cooperation by clicking the Send button.
Improved an issue where allied soldiers had difficulty recognizing enemy units or castle gates when the frame rate dropped during large-scale battles involving many soldiers. If similar issues persist, please try lowering the graphics settings from the Options menu.
Updates
Revised the conditions under which target NPCs can be attacked in Subjugation Orders and the “Trial of Love” quest.
Target NPCs can now be attacked even when their morale is at 0 or while they are in a tavern.
When the target NPC belongs to a nation that is not at war, players can now challenge them to a duel in a tavern.
Implemented a Conversation Log feature. By scrolling the mouse wheel up or down on the NPC conversation UI, players can now view previous dialogue. Please note that conversation logs are not saved to the save data and only display conversations that occurred during the current session.
Please note that conversations required for quest and guild task progression are also displayed and saved alongside quest information. We recommend checking both for reference.
Source
