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Steam News27 July 20261mo ago

The Frozen Forest

Got another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible.

Full notes

Full The Empty Halls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Compatibility
  • Performance
  • Fixes
addedGot another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm planning to make a bit different from some of the other devlogs. It may take a bit longer to come out, as it'll involve some different editing and props.
changedMicrophone indicator for multiplayer voice chat
addedMultiplayer friends list for faster joining
addedNew level 56 (snowy blizzard forest)
changedImprovements:
changedCompletely reworked voice chat

The Empty Halls changes

addedGot another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm planning to make a bit different from some of the other devlogs. It may take a bit longer to come out, as it'll involve some different editing and props.
changedMicrophone indicator for multiplayer voice chat
addedMultiplayer friends list for faster joining
addedNew level 56 (snowy blizzard forest)
changedImprovements:

Got another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm planning to make a bit different from some of the other devlogs. It may take a bit longer to come out, as it'll involve some different editing and props.

Also! I've created an official Discord for The Empty Halls, which you can join. I'll be showcasing features much more regularly there.

Join the Discord!

Additions:

  • Microphone indicator for multiplayer voice chat

  • Multiplayer friends list for faster joining

  • Ragdoll player model and camera on death

  • Player List to view players connected to current lobby and to kick/ban if you are the host

  • New level 56 (snowy blizzard forest)

  • Procedural foliage generation

Improvements:

  • Mic threshold and metering rework so much easier to use and accurate

  • Completely reworked voice chat

  • Better multiplayer failed to connect messages

  • Boot load now uses quality to effect the compiled shaders

  • Can set lobbies to be friend only rather than anyone with the code

  • Lift had a few loose ends in a multiplayer environment

  • Level 10 cloud state synced

Bug Fix:

  • Linux had issues with main menu and fullscreening

  • Custom shader issues on lower settings (water, vending machine)

  • Fixed Level 20 multiplayer

  • Water footsteps incorrect on multiplayer

Source

Steam News / 27 July 2026

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