Full notes
Full The Empty Halls update
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What changed
- UI and audio
- Gameplay
- Compatibility
- Performance
- Fixes
The Empty Halls changes
Got another update today! Made some decent progress on various systems, with a lot of time going into getting the voice chat working as well as possible. I'm also really pleased with the new level, as it leans into procedural systems more. I plan to create other procedural levels soon, since it's unlocked a lot of ideas. On the devlog side, I've written the script for the next one which I'm planning to make a bit different from some of the other devlogs. It may take a bit longer to come out, as it'll involve some different editing and props.
Also! I've created an official Discord for The Empty Halls, which you can join. I'll be showcasing features much more regularly there.
Additions:
Microphone indicator for multiplayer voice chat
Multiplayer friends list for faster joining
Ragdoll player model and camera on death
Player List to view players connected to current lobby and to kick/ban if you are the host
New level 56 (snowy blizzard forest)
Procedural foliage generation
Improvements:
Mic threshold and metering rework so much easier to use and accurate
Completely reworked voice chat
Better multiplayer failed to connect messages
Boot load now uses quality to effect the compiled shaders
Can set lobbies to be friend only rather than anyone with the code
Lift had a few loose ends in a multiplayer environment
Level 10 cloud state synced
Bug Fix:
Linux had issues with main menu and fullscreening
Custom shader issues on lower settings (water, vending machine)
Fixed Level 20 multiplayer
Water footsteps incorrect on multiplayer
Source
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