Full notes
Full The Empty Halls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues Additions:
Steam username on chest of player for multiplayer
Ability to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility
Improvements:
File size reduction (~20.9%)
VRAM usage improvements (~17% reduction)
Switch to lightmaps over SDFGI for some levels giving big performance boost
Much faster menu loading times from boot scene
Slightly improved recording performance
Faster level load times on startup
Bug Fix:
Was incorrectly cross referencing mission IDs
Car seat positions weren't aligning
Opening sequence wasn't correctly storing stats for missions
Source
Changelog.gg summarizes and formats this update. How we read updates.
