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Steam News17 May 20261mo ago

Render Path Update

I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this.

Full notes

Full The Empty Halls update

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What changed

0 fixes0 additions8 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
changedI wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues Additions:
changedAbility to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility
changedImprovements:
changedFile size reduction (~20.9%)
changedVRAM usage improvements (~17% reduction)
changedSwitch to lightmaps over SDFGI for some levels giving big performance boost

I wasn't entirely satisfied with the compatibility/performance so I've made some pretty big shifts with lighting and other systems to improve this. While making improvements I found some other issues that I decided to fix. Hopefully if you were having issues Additions:

  • Steam username on chest of player for multiplayer

  • Ability to switch between 'default', 'low' and 'fallback' quality modes for better device compatibility

Improvements:

  • File size reduction (~20.9%)

  • VRAM usage improvements (~17% reduction)

  • Switch to lightmaps over SDFGI for some levels giving big performance boost

  • Much faster menu loading times from boot scene

  • Slightly improved recording performance

  • Faster level load times on startup

Bug Fix:

  • Was incorrectly cross referencing mission IDs

  • Car seat positions weren't aligning

  • Opening sequence wasn't correctly storing stats for missions

Source

Steam News / 17 May 2026

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