Full notes
Full The Empty Halls update
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What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Events
The Empty Halls changes
More improvements! Lots of playtesting has been going on behind the scenes which has brought various issues to light. I've make some big steps in some system and little improvements in others. If any of you find issues or have something you would like improved just let me know through the discussions tab. I am always checking it. If you have had any issues with some of the systems listed in the changelog below I hope this has now fixed them.
Additions:
Vault Vision sound effects for all actions
Forklift in Level 20 now takes the red box back to position when puzzle completed
All missions now have a voice line for them
Improvements:
Level 188 now looks better on low and fallback settings
Much better load times and freeze reduction for all level loading
Better formatting of keybind names
Fallback compatible water shader
In singleplayer the entities get paused when you enter the pause menu
Level 10 turbines now spin
Balancing of Smiler to be less annoying
Proximity voice chat has been completely rewritten/reworked
Level 9 performance improvements
Bug Fix:
Lightmap rendering bugs in level 0
Issues with tape events getting erased
Reset player button would take you to the wrong position
Keybind selection didn't work well with mouse buttons
Items now follow same reset to spawn system as player when they fall out of the world
Death tape position was being collected incorrectly
Source
Changelog.gg summarizes and formats this update. How we read updates.
