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Full The Empty Halls update
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What changed
- Gameplay
- UI and audio
- Compatibility
Back with another update! 0.12.0 has taken much longer than I would have liked. Sorry about the much longer than needed wait. I will be getting more frequent updates out now the majority of my school work has finished. Aside from the large train system I have made some pretty significant progress on some of the backend systems meaning overall previous systems should be more stable. I hope you enjoy exploring the new features. Any feedback would be greatly appreciated.
Additions:
One of the largest levels, Level 77 (Metro/Underground Stations) (SINGLEPLAYER ONLY)
Modular train system between stations
4 train stations
Custom updating train board
Save manager, multiple saves and restarting saves
Physical tape impact sounds
Lift now has little LED display
Forgot to add missions for level 9 in the last update
Improvements:
Downsized textures to allow better performance and compatibility with integrated GPUs
Now using GitHub to have feature and bugfix branches so can release patches faster for smaller issues/bugs
Shop UI can now be used via mouse as well as keyboard
Updated inputting and collecting tapes from VCR for ease of use
CTRL + F2 takes a screenshot using the old system but now F2 takes a screenshot of the entire screen not just the rendered layer
Lift now has LED display showing what is happening
Bug Fixes:
Slight audio glitch on load has now been removed
Could get stuck in infinite falling loop on level 9
Incorrectly detecting if player doesn't have all preset videos and spawning duplicates
Changed mission IDs slightly to use level number rather than index
Wasn't correctly handling missions so was losing missions and connections
Improved backwards compatible saves
Source
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