What changed
2 fixes2 additions4 changes0 removals
- Gameplay
- UI and audio
- Server
- Fixes
addedA new update has been released! Here’s an overview of what was added. There will be another update coming very soon with Christmas content, so stay tuned!
addedMansion Level A brand new level which can spawn rarely from Dave and his mates. Break in to this huge private mansion, and steal everything from treasure chests to priceless artworks. Lots of new stealables have been added, as well as new entry ways!
changedVR Grabbing improvements Grabbing has been made more precise in VR, and a laser guide will now appear when you’re trying to grab stuff so you can see what you’re grabbing. Object highlighting now appears in Quest as well as PCVR. These changes should make the toolbelt much easier to use!
changedVR Climbing Axes Upgrade Climbing axes have also had a revamp to make them much less finicky. They will now stay stuck in the wall until you press the trigger button to release them.
changedNew Mission Difficulty System The old 3-factor system has been replaced with a simpler star based system. A 5 star level will be difficult, but give much greater goal rewards and be more likely to spawn top-tier loot. Cameras will now also take the difficulty rating into account.
fixedFixed detaching things in non VR in multiplayer sometimes causing your player model to fling across the map and break stuff
The Break-In changes
addedA new update has been released! Here’s an overview of what was added. There will be another update coming very soon with Christmas content, so stay tuned!
addedMansion Level A brand new level which can spawn rarely from Dave and his mates. Break in to this huge private mansion, and steal everything from treasure chests to priceless artworks. Lots of new stealables have been added, as well as new entry ways!
changedVR Grabbing improvements Grabbing has been made more precise in VR, and a laser guide will now appear when you’re trying to grab stuff so you can see what you’re grabbing. Object highlighting now appears in Quest as well as PCVR. These changes should make the toolbelt much easier to use!
changedVR Climbing Axes Upgrade Climbing axes have also had a revamp to make them much less finicky. They will now stay stuck in the wall until you press the trigger button to release them.
changedNew Mission Difficulty System The old 3-factor system has been replaced with a simpler star based system. A 5 star level will be difficult, but give much greater goal rewards and be more likely to spawn top-tier loot. Cameras will now also take the difficulty rating into account.
A new update has been released! Here’s an overview of what was added. There will be another update coming very soon with Christmas content, so stay tuned!
Mansion Level A brand new level which can spawn rarely from Dave and his mates. Break in to this huge private mansion, and steal everything from treasure chests to priceless artworks. Lots of new stealables have been added, as well as new entry ways!
Tutorial Level Need to sharpen your burglary skills? Head over to the abandoned house level for a tutorial. It can be found under its own intel team in the intel menu.
VR Grabbing improvements Grabbing has been made more precise in VR, and a laser guide will now appear when you’re trying to grab stuff so you can see what you’re grabbing. Object highlighting now appears in Quest as well as PCVR. These changes should make the toolbelt much easier to use!
VR Climbing Axes Upgrade Climbing axes have also had a revamp to make them much less finicky. They will now stay stuck in the wall until you press the trigger button to release them.
New Mission Difficulty System The old 3-factor system has been replaced with a simpler star based system. A 5 star level will be difficult, but give much greater goal rewards and be more likely to spawn top-tier loot. Cameras will now also take the difficulty rating into account.
Fixes and Minor Changes
Made occupied toolbelt slot icon pop ups more sensitive for easier seated play
Fixed detaching things in non VR in multiplayer sometimes causing your player model to fling across the map and break stuff
Fixed some casino door locks being inaccessible in nonVR
Reduced getaway driver cut for secret getaways