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Steam News22 February 20265mo ago

Small Hot Fix

Gameplay & Audio Fixes Updated remaining letters/text elements in the table UI. Fixed an issue where the right-click profile remained above the character’s head when entering the club while the inventory was open.

Full notes

Full The Boss Gangster: Criminal Empire update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedGameplay & Audio Fixes Updated remaining letters/text elements in the table UI. Fixed an issue where the right-click profile remained above the character’s head when entering the club while the inventory was open. Fixed the ESC input stacking issue in the Municipality building. Increased the pickup range for taxi customers (previous range was insufficient). Added missing button sound effects in the phone drink ordering panel. Fixed ESC input stacking occurring with customers. Fixed Police Club UI condition issues. Gameplay & Audio Fixes Whistling now only works when the cursor is directly over a pedestrian. Fixed an issue during weed selling where pedestrians called from very close range would circle around the stopping point instead of stopping correctly. They now stop immediately if within a defined distance. NPC traffic horns, weed selling reveal/success sounds, and pickpocket success sounds were audible even when volume was set to 0. This has now been fixed. Reduced player car collision sound volume. Horn volume and duration have also been reduced. Desired sound levels can now be passed directly through the InitializeAndPlaySound() method inside AudioInitialize. Weed selling and pickpocket success sounds are now addressable assets. Fixed an issue related to the Map Manager.

The Boss Gangster: Criminal Empire changes

fixedGameplay & Audio Fixes Updated remaining letters/text elements in the table UI. Fixed an issue where the right-click profile remained above the character’s head when entering the club while the inventory was open. Fixed the ESC input stacking issue in the Municipality building. Increased the pickup range for taxi customers (previous range was insufficient). Added missing button sound effects in the phone drink ordering panel. Fixed ESC input stacking occurring with customers. Fixed Police Club UI condition issues. Gameplay & Audio Fixes Whistling now only works when the cursor is directly over a pedestrian. Fixed an issue during weed selling where pedestrians called from very close range would circle around the stopping point instead of stopping correctly. They now stop immediately if within a defined distance. NPC traffic horns, weed selling reveal/success sounds, and pickpocket success sounds were audible even when volume was set to 0. This has now been fixed. Reduced player car collision sound volume. Horn volume and duration have also been reduced. Desired sound levels can now be passed directly through the InitializeAndPlaySound() method inside AudioInitialize. Weed selling and pickpocket success sounds are now addressable assets. Fixed an issue related to the Map Manager.

Gameplay & Audio Fixes Updated remaining letters/text elements in the table UI. Fixed an issue where the right-click profile remained above the character’s head when entering the club while the inventory was open. Fixed the ESC input stacking issue in the Municipality building. Increased the pickup range for taxi customers (previous range was insufficient). Added missing button sound effects in the phone drink ordering panel. Fixed ESC input stacking occurring with customers. Fixed Police Club UI condition issues. Gameplay & Audio Fixes Whistling now only works when the cursor is directly over a pedestrian. Fixed an issue during weed selling where pedestrians called from very close range would circle around the stopping point instead of stopping correctly. They now stop immediately if within a defined distance. NPC traffic horns, weed selling reveal/success sounds, and pickpocket success sounds were audible even when volume was set to 0. This has now been fixed. Reduced player car collision sound volume. Horn volume and duration have also been reduced. Desired sound levels can now be passed directly through the InitializeAndPlaySound() method inside AudioInitialize. Weed selling and pickpocket success sounds are now addressable assets. Fixed an issue related to the Map Manager.

Source

Steam News / 22 February 2026

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