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- The Battle for Vega
Demo v2: Week 5 – Arcade Mode Testing Began
Balancing Arcade Mode is both easier and harder than balancing Story Mode. Arcade is designed to be a faster, simplified version of Story mode — with no credit drops, no ship or weapon upgrades, and instead a preset shi…
Announcement3 changesGameplayBalance - The Battle for Vega
Demo v2: Week 4 – Story Mode Fully Tested
I’m still recovering from the flu, but last week I managed to make a few balance adjustments, fix several bugs, and most importantly play through the Story mode multiple times. At this point, I’m quite happy with how th…
Patch notes3 changes1 numericBalance - The Battle for Vega
Demo v2: Week 3 – Starting the Testing
I’m finally done with all of the changes required for the new demo! It took a couple of weeks (about a week more than expected), but everything is now in place. What was required for the demo: Levels 1 to 30 (Acts 1, 2,…
Patch notes6 changesGameplayBalance - The Battle for Vega
Demo v2: Week 2 – I'm getting there
It’s not too surprising that creating an entirely new demo (I’m not reusing the old demo’s code) is taking more time than I initially expected. Still, I honestly thought it would be ready for testing in about 10 days—bu…
Announcement2 changesGameplayBalance - The Battle for Vega
Demo v2: Work on the Updated Demo Has Begun
Exactly as planned last week, I fixed the last few small bugs, made final adjustments, and started work on the new demo version of the game. This is a big milestone, as the previous demo was based on the initial Summer…
Patch notes4 changesFixBalance - The Battle for Vega
Development Update v0.7.6: The Fire and Plasma Weapons Are Done
Last week I was quite busy with contract work, but I still managed to finish all remaining changes for the new Fire and Plasma weapons. So, what changed: Fire Weapons: A new particle fire trail has been added to all Fir…
Patch notes7 changesGameplayBalance - The Battle for Vega
Update v0.7.5: Burn and Plasma Overcharge Weapons Are Entering the Game
I would be lying if I said this was planned from the start - it was not. I initially considered the weapon system complete and the available player weapons sufficient. However, while testing levels and balancing weapons…
Patch notes6 changesBalanceGameplay - The Battle for Vega
Update v0.7.4: Christmas Mode, Retro filters and CRTs
The plan was to get some rest through the holidays both from the game, and for the contract projects, but as per usual it didn't happen that way -- instead I've worked most of the time. Still, it was a good time, I saw…
Patch notes3 changesGameplayPerformance






