Full notes
Full The Armclaw Experiment update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
The Armclaw Experiment changes
This update includes further performance improvements (should run at 90fps on average with the minimum hardware requirements) and also introduces world detail at street level. There's still a lot more street detail to come, but this serves as a first step :)
GPU Performance improvements
Lowered shader complexity
Changed ocean system
Disabled some lights for now
Graphics and World detail
Added street elements: street name signs, lamp posts, trees, dumpsters, mailboxes, bus stops, billboards, water hydrants
Fixed an issue where the moon didn’t render
Disabled spawning of Eletrogun Towers (for now)
Gameplay
Added claw: can now grab objects and toss them (no grabbable objects yet, wait for next update :) )
Changed elasticity of chain for smoother swinging
Misc
Updated to SteamVR Unity Plugin 2.0. New input mapping system, can be modified through SteamVR’s interface to map bindings on any VR controller. Included default bindings for Oculus Touch and Vive Controller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
