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- The Apocalypse
DevLog #8 The Apocalypse: Multiplayer Building System Showcase
Hello everyone, Thank you all for your continued attention and support for The Apocalypse. We have always hoped to complete development as soon as possible and bring everyone a more complete and stable test version of t…
Store8 changesGameplayPerformance - The Apocalypse
Dev Notes #7.3 – Making Every System Truly Work
Recently, I have still been continuing development on The Apocalypse. Compared with the earlier stage, when I was constantly building new features and systems, the main focus now is to make the modules that have already…
Announcement5 changesGameplayServer - The Apocalypse
Dev Notes #7.2 – Why I Hope The Apocalypse Can Be a Game You Can "Retire" From
During the development of The Apocalypse, I have always had one idea in mind. I hope it can be a survival game you can "retire" from. Of course, by "retire," I do not mean that I want everyone to run out of content afte…
Patch notes8 changesGameplayWorkshop - The Apocalypse
Dev Notes #7.1 – Why Do Many Survival Games Become “Quiet” in the Late Game?
I have been busy with development recently, so it has been a while since we last talked with everyone about game design. In addition to improving various systems, I have also been thinking about one particular question:…
Event8 changesGameplayMaps - The Apocalypse
DevLog #7 The Apocalypse: The Survival World Is Gradually Coming Together
It has been some time since our last dev log. Over the past period, our development focus has not been on adding new maps or new enemies, but on continuously improving and connecting the game’s core systems. Much of thi…
Store11 changesMapsServer - The Apocalypse
DevLog #6 — World Atmosphere & Recent Development Progress
Recently, a large part of development has been focused on improving the game’s world atmosphere. This includes scene editing, water rendering, weather systems, and continuous optimization of overall lighting and visual…
Store8 changesPerformanceMaps - The Apocalypse
DEVLOG #05 — Next Month’s Goal: Core System Build Integration
The Apocalypse has now entered a major technical optimization phase. Over the past few weeks, development has been focused on strengthening the foundation of the game, with key improvements to large-scale world loading,…
Store4 changesPerformanceMaps - The Apocalypse
DevLog #4 — Progress Report: Technical Optimization Phase
Hello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical o…
Store6 changesPerformanceMaps - The Apocalypse
Development Notes #3.3 – Latest Progress Update
We’re currently pushing development forward at an intense pace. The reason video updates and Dev Note releases have slowed down recently is that the project has entered a stage that isn’t ideal for showcasing “new conte…
Announcement7 changesMapsGameplay - The Apocalypse
Devlog Special #2: Over 20 Firearms Now in Testing!
Da Fei goes wild at a temporary firing range—melee done, ranged combat takes over! In this episode, I'm sharing a milestone showcase of The Apocalypse's firearm system. View store page The footage was recorded in a temp…
Store1 change - The Apocalypse
🔥 A new milestone: 30,000 Wishlists Reached!! Thank You to Every Survivor!!
Hello, survivors! We’ve reached an important milestone — The Apocalypse has surpassed 30,000 wishlists on Steam! This isn’t just a number. It represents 30,000 votes of trust and anticipation. Your passion has lit a sma…
Announcement2 changesPerformanceGameplay - The Apocalypse
Dev Log #3.2 — Happy New Year, and Thank You All!
The past year has been the one where The Apocalypse truly began to “exist.” From an initial concept, to a gradually taking-shape gameplay framework, to the launch of the Steam page and my first real conversations with p…
Announcement2 changesGameplay - The Apocalypse
Dev Log #3.1 — About Death Penalties in the Game
Hello everyone, I’m the developer of The Apocalypse. In survival sandbox games, death is never just a simple failure—it often defines the emotional tone of the entire experience. If the penalty is too light, death becom…
Announcement5 changesFixServer - The Apocalypse
Devlog Special: Over 20 Melee Weapons Completed! Da Fei Swinging at Thin Air!
In this video, I’m showcasing the basic attack animations for more than twenty fully-implemented melee weapons! Axes, hammers, blades, staffs… you name it—we’ve got pretty much every type of weapon you can think of. Eac…
Store3 changesGameplay - The Apocalypse
DevLog #3: Multiplayer System Framework Basically Complete!
Hello everyone, I am the indie developer of Apocalypse, Da Fei. Today I want to report a milestone that makes me very excited: The PC multiplayer underlying architecture that I have been fully dedicated to developing is…
Announcement5 changesServerPerformance - The Apocalypse
Dev Note #2.2 — What New Gameplay Would You Like to See in The Apocalypse?
During recent development, I’ve been thinking a lot about one question: If players have already experienced the core loop of exploration, gathering, building, and combat… what else would they want to do in this wastelan…
Event4 changesMapsGameplay






