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- The Apocalypse
DevLog #6 — World Atmosphere & Recent Development Progress
Recently, a large part of development has been focused on improving the game’s world atmosphere. This includes scene editing, water rendering, weather systems, and continuous optimization of overall lighting and visual…
Store6 changesGameplay - The Apocalypse
DEVLOG #05 — Next Month’s Goal: Core System Build Integration
The Apocalypse has now entered a major technical optimization phase. Over the past few weeks, development has been focused on strengthening the foundation of the game, with key improvements to large-scale world loading,…
Store4 changesServerGameplay - The Apocalypse
DevLog #4 — Progress Report: Technical Optimization Phase
Hello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical o…
Store6 changesPerformanceMaps - The Apocalypse
Development Notes #3.3 – Latest Progress Update
We’re currently pushing development forward at an intense pace. The reason video updates and Dev Note releases have slowed down recently is that the project has entered a stage that isn’t ideal for showcasing “new conte…
Store8 changesGameplayServer - The Apocalypse
Devlog Special #2: Over 20 Firearms Now in Testing!
Da Fei goes wild at a temporary firing range—melee done, ranged combat takes over! In this episode, I'm sharing a milestone showcase of The Apocalypse's firearm system. View store page The footage was recorded in a temp…
Announcement1 changeBalance - The Apocalypse
🔥 A new milestone: 30,000 Wishlists Reached!! Thank You to Every Survivor!!
Hello, survivors! We’ve reached an important milestone — The Apocalypse has surpassed 30,000 wishlists on Steam! This isn’t just a number. It represents 30,000 votes of trust and anticipation. Your passion has lit a sma…
Announcement1 changeGameplay - The Apocalypse
Dev Log #3.2 — Happy New Year, and Thank You All!
The past year has been the one where The Apocalypse truly began to “exist.” From an initial concept, to a gradually taking-shape gameplay framework, to the launch of the Steam page and my first real conversations with p…
Announcement2 changesGameplay - The Apocalypse
Dev Log #3.1 — About Death Penalties in the Game
Hello everyone, I’m the developer of The Apocalypse. In survival sandbox games, death is never just a simple failure—it often defines the emotional tone of the entire experience. If the penalty is too light, death becom…
Announcement2 changesFixServer - The Apocalypse
Devlog Special: Over 20 Melee Weapons Completed! Da Fei Swinging at Thin Air!
In this video, I’m showcasing the basic attack animations for more than twenty fully-implemented melee weapons! Axes, hammers, blades, staffs… you name it—we’ve got pretty much every type of weapon you can think of. Eac…
Store3 changesGameplay - The Apocalypse
DevLog #3: Multiplayer System Framework Basically Complete!
Hello everyone, I am the indie developer of Apocalypse, Da Fei. Today I want to report a milestone that makes me very excited: The PC multiplayer underlying architecture that I have been fully dedicated to developing is…
Announcement5 changesServerPerformance - The Apocalypse
Dev Note #2.2 — What New Gameplay Would You Like to See in The Apocalypse?
During recent development, I’ve been thinking a lot about one question: If players have already experienced the core loop of exploration, gathering, building, and combat… what else would they want to do in this wastelan…
Event3 changesMapsGameplay - The Apocalypse
Dev Note #2.1 — In The Apocalypse, Which Server Will You Choose?
Hello everyone, this is the developer of The Apocalypse. In our previous dev note, we talked about PVE and PVP. This time, let’s dive a little deeper into the very first decision every sandbox survival player has to mak…
Store10 changesServerGameplay - The Apocalypse
Devlog #2 - Design insights on four hot topics!
Hello everyone, I’m Da Fei, the developer of The Apocalypse. First off, thank you so much for all the comments and support lately - I’ve been reading them carefully. Most of my recent work has been on developing multipl…
Event5 changesMapsStore - The Apocalypse
Dev Log #1.3
Hello everyone! I’m the developer of The Apocalypse. In our last two dev logs, we talked about whether we should add a quest system, and why survival sandboxes almost always start with chopping trees and mining stones.…
Announcement6 changesGameplayServer - The Apocalypse
🔥 A new milestone: 20,000 wishlists!!
Thank you all for your support! The Apocalypse has surpassed 20,000 wishlists on Steam!! This is a very important milestone for The Apocalypse. Moving forward, I’ll continue sharing development updates and prepare for t…
Store2 changesGameplay - The Apocalypse
Devlog #1.2 — Why Do Survival Sandboxes Always Start with Chopping and Mining
Hi everyone! I’m the developer of The Apocalypse. After my last devlog where I asked if you’d like to see a quest system, I received tons of valuable feedback from players. Thank you so much—your enthusiasm is what keep…
Patch notes4 changesWorkshopGameplay






