What changed
0 fixes0 additions1 change0 removals
changedView store page The footage was recorded in a temporarily built test scene, mainly to show how far the gun system has progressed so far. Currently, over 20 firearms have been implemented, including pistols, SMGs, shotguns, bolt-action rifles, assault rifles, and machine guns. Each weapon is designed with distinct fire rates, recoil behavior, and reload pacing. Support for attachments is planned, so this is not just simple reskinning. A weapon skin system is also in development and will continue to expand with more styles in the future. Please note: this showcase is from a functional testing phase. Visual effects, hit feedback, and sound design are not final and will be polished in later passes. If you have any thoughts or ideas about gun feel or weapon systems in a post-apocalyptic survival game, feel free to leave a comment—I'd love to hear them!
The Apocalypse changes
changedView store page The footage was recorded in a temporarily built test scene, mainly to show how far the gun system has progressed so far. Currently, over 20 firearms have been implemented, including pistols, SMGs, shotguns, bolt-action rifles, assault rifles, and machine guns. Each weapon is designed with distinct fire rates, recoil behavior, and reload pacing. Support for attachments is planned, so this is not just simple reskinning. A weapon skin system is also in development and will continue to expand with more styles in the future. Please note: this showcase is from a functional testing phase. Visual effects, hit feedback, and sound design are not final and will be polished in later passes. If you have any thoughts or ideas about gun feel or weapon systems in a post-apocalyptic survival game, feel free to leave a comment—I'd love to hear them!
Da Fei goes wild at a temporary firing range—melee done, ranged combat takes over! In this episode, I'm sharing a milestone showcase of The Apocalypse's firearm system.
View store page The footage was recorded in a temporarily built test scene, mainly to show how far the gun system has progressed so far. Currently, over 20 firearms have been implemented, including pistols, SMGs, shotguns, bolt-action rifles, assault rifles, and machine guns. Each weapon is designed with distinct fire rates, recoil behavior, and reload pacing. Support for attachments is planned, so this is not just simple reskinning. A weapon skin system is also in development and will continue to expand with more styles in the future. Please note: this showcase is from a functional testing phase. Visual effects, hit feedback, and sound design are not final and will be polished in later passes. If you have any thoughts or ideas about gun feel or weapon systems in a post-apocalyptic survival game, feel free to leave a comment—I'd love to hear them!