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Steam News16 March 20263mo ago

DevLog #4 — Progress Report: Technical Optimization Phase

Hello to everyone following The Apocalypse. It has been a while since our last update.

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Hello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical optimization. While the results of this work may not always be immediately visible on screen, they are extremely important for the long-term stability and overall experience of the game.

What changed

0 fixes1 addition5 changes0 removals
  • Performance
  • Store
  • Maps
  • Server
  • Gameplay
changedHello to everyone following The Apocalypse. It has been a while since our last update. Development has been quite busy recently, as the project has entered a phase focused primarily on underlying systems and technical optimization. While the results of this work may not always be immediately visible on screen, they are extremely important for the long-term stability and overall experience of the game.
changedView store page
changedOne of the key focuses recently has been improving the open-world loading logic and optimizing performance for large-scale environments. As the map continues to expand and the number of environmental objects grows, failing to address these issues early could significantly impact performance later on. As a result, a considerable amount of time has been spent organizing scene assets, optimizing loading systems, and improving overall performance stability.
changedAt the same time, I have also been addressing several networking synchronization issues. In previous builds, some instability in character state synchronization could occur under high-latency network conditions. I'm currently adjusting the latency compensation and state synchronization systems to help ensure a more stable multiplayer experience.
addedOn the gameplay side, I'm continuing to refine several core systems. This includes fixing existing bugs, adding missing character animations, adjusting AI behavior, and further improving the vehicle system so that it integrates more naturally into the overall gameplay structure.
changedBased on the current progress, I expect to integrate a more complete internal build within the next month. The goal of this build is to bring together the core systems developed so far, allowing for larger-scale internal testing with a focus on overall stability.

View store page

One of the key focuses recently has been improving the open-world loading logic and optimizing performance for large-scale environments. As the map continues to expand and the number of environmental objects grows, failing to address these issues early could significantly impact performance later on. As a result, a considerable amount of time has been spent organizing scene assets, optimizing loading systems, and improving overall performance stability.

At the same time, I have also been addressing several networking synchronization issues. In previous builds, some instability in character state synchronization could occur under high-latency network conditions. I'm currently adjusting the latency compensation and state synchronization systems to help ensure a more stable multiplayer experience.

On the gameplay side, I'm continuing to refine several core systems. This includes fixing existing bugs, adding missing character animations, adjusting AI behavior, and further improving the vehicle system so that it integrates more naturally into the overall gameplay structure.

Based on the current progress, I expect to integrate a more complete internal build within the next month. The goal of this build is to bring together the core systems developed so far, allowing for larger-scale internal testing with a focus on overall stability.

If you are interested in potentially participating in future testing phases, you are welcome to fill out our survey:

https://forms.gle/98pPi58hdUSYTbyQA

This will help us better understand the community and prepare for future testing opportunities.

For more information, you can also join our Discord:

https://discord.gg/AcG42B4tHB

Thank you for your continued attention and support. As development progresses, we will share more updates at the appropriate time.

Source

Steam News / 16 March 2026

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