Full notes
Full The Apocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Apocalypse changes
The past year has been the one where The Apocalypse truly began to “exist.”
From an initial concept, to a gradually taking-shape gameplay framework, to the launch of the Steam page and my first real conversations with players—I could clearly feel that this world was no longer just a project on my computer, but something more and more people were discovering and caring about.
Here, I want to sincerely thank everyone who has followed, supported, and discussed The Apocalypse. Over the past year, I’ve received a huge amount of suggestions and feedback, and all of it has become the motivation that keeps me moving forward.
Of course, this year has also been one of constant adjustment and pushing development ahead. Some ideas are still in the design phase, and some systems still need a lot of polishing. But one thing is certain: The Apocalypse will never sacrifice the experience it aims to deliver just to rush progress, nor will I brush off the issues that players truly care about.
In the new year, I’ll continue to keep development transparent, share regular updates, and show you the latest progress as it happens. I hope that when you eventually step into the world of The Apocalypse, you’ll feel that this is a world built with care, thought through again and again, and shaped together with its players.
In the year ahead, let’s keep moving forward together, and slowly make The Apocalypse into what it’s meant to be.
Source
Changelog.gg summarizes and formats this update. How we read updates.
