Full notes
Full Terminus: Zombie Survivors update
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What changed
7 fixes0 additions3 changes0 removals
- Gameplay
- Fixes
- Performance
changedAI: Improved pickpocket behavior to escape more efficiently from players and zombies.
fixedBUG FIX: Fixed a bug where selecting survival skills later made it impossible to search furniture or corpses.
fixedBUG FIX: Fixed a crash that could occur when attacking NPCs with weapons like slingshots, bows, and crossbows.
fixedBUG FIX: Fixed an issue where NPC level-ups occasionally triggered player notifications.
fixedBUG FIX: Fixed a bug where turns could occasionally freeze due to an issue with tile assignment during NPC spawning.
fixedBUG FIX: Fixed a bug where turn progression could stop due to survivor NPCs incorrectly prioritizing nearby enemies.
Terminus: Zombie Survivors changes
changedAI: Improved pickpocket behavior to escape more efficiently from players and zombies.
fixedBUG FIX: Fixed a bug where selecting survival skills later made it impossible to search furniture or corpses.
fixedBUG FIX: Fixed a crash that could occur when attacking NPCs with weapons like slingshots, bows, and crossbows.
fixedBUG FIX: Fixed an issue where NPC level-ups occasionally triggered player notifications.
fixedBUG FIX: Fixed a bug where turns could occasionally freeze due to an issue with tile assignment during NPC spawning.
- AIImproved pickpocket behavior to escape more efficiently from players and zombies.
AI: Prevented pickpockets from fleeing through tiles occupied by the player.
- BUG FIXFixed a bug where selecting survival skills later made it impossible to search furniture or corpses.
- BUG FIXFixed a crash that could occur when attacking NPCs with weapons like slingshots, bows, and crossbows.
- BUG FIXFixed an issue where NPC level-ups occasionally triggered player notifications.
- BUG FIXFixed a bug where turns could occasionally freeze due to an issue with tile assignment during NPC spawning.
- BUG FIXFixed a bug where turn progression could stop due to survivor NPCs incorrectly prioritizing nearby enemies.
- BUG FIXFixed a bug where zombies killed by NPCs were incorrectly counted as player kills.
- BUG FIXFixed an issue where valuables of the same type could not be provided for quests due to stacking.
- GAMEPLAYAdjusted related dialogue to appear only when Guilty status is applied.
- PERFImproved stability to prevent occasional crashes when using the inventory.
Thank you for your feedback! If you encounter any issues or have suggestions, please let us know through Discord, the Steam Discussions, or by email at contact@longplay.kr .
Best, In-geon Longplay Studios
Source
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