Full notes
Full Terminus: Zombie Survivors update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Terminus: Zombie Survivors changes
- AIImproved companion behavior to prioritize searching furniture on the same floor in multi-level structures like research centers.
AI: Companions now face the direction of debris when clearing it.
- BUG FIXFixed a bug where companion sprites remained visible after moving to another floor.
- BUG FIXFixed an issue where adjusting fuel consumption in sandbox mode incorrectly affected achievement unlock conditions.
- BUG FIXFixed a bug where grenade kills on NPCs did not display explosion effects.
- BUG FIXFixed a bug where fires on NPCs could not be extinguished with a fire extinguisher.
- BUG FIXFixed an issue where companions from other locations could be relocated during vehicle travel.
GAMEPLAY: Killing NPCs now triggers the Guilty status. The intensity varies by NPC type and weakens with repeated killings.
GAMEPLAY: Fortified houses can now be set as bases after eliminating all NPCs.
- PERFImproved zombie pathfinding performance to prevent frame drops in large locations.
- UIAdded a Decide Later button for survival skills. Skills can be selected later from the character panel or companion button.
- UIAdded notifications when companions can acquire survival skills.
Thank you for your feedback! If you encounter any issues or have suggestions, please let us know through Discord, the Steam Discussions, or by email at contact@longplay.kr .
Best, In-geon Longplay Studios
Source
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