HomeGamesUpdatesPricingMethodology
Steam News20 May 20261mo ago

Terminus: Zombie Survivors - V1.3.0 (Beta)

MODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.

Full notes

Full Terminus: Zombie Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes1 removal
  • Workshop
  • Gameplay
  • UI and audio
  • Compatibility
addedMODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.
addedMODDING: Mods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furniture, furniture stats, objects, zombies, zombie stats, and zombie drops. Both merge (override existing fields) and append (add new entries) modes are supported.
addedMODDING: Mods can override or add in-game images by placing PNG files in the mod's images folder.
addedMODDING: Mods can extend an existing language or add an entirely new language, including bundling their own .ttf or .otf font.
addedMODDING: Added a standalone Workshop Uploader tool for mod authors, included with the game install. It packages a mod folder, validates the manifest, publishes to Steam Workshop with Public, Friends Only, or Private visibility, and remembers ownership so the same Workshop item can be re-uploaded with updates.
changedMODDING: Included Italian and Ukrainian language pack examples.
Migrated the game runtime from 32-bit Python3.764Migrated the game runtime from 32-bit Python increased, buff

Terminus: Zombie Survivors changes

addedMODDING: Added Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.
addedMODDING: Mods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furniture, furniture stats, objects, zombies, zombie stats, and zombie drops. Both merge (override existing fields) and append (add new entries) modes are supported.
addedMODDING: Mods can override or add in-game images by placing PNG files in the mod's images folder.
addedMODDING: Mods can extend an existing language or add an entirely new language, including bundling their own .ttf or .otf font.
addedMODDING: Added a standalone Workshop Uploader tool for mod authors, included with the game install. It packages a mod folder, validates the manifest, publishes to Steam Workshop with Public, Friends Only, or Private visibility, and remembers ownership so the same Workshop item can be re-uploaded with updates.
  • MODDINGAdded Steam Workshop support. Subscribed mods are detected on launch and can be enabled or disabled from the new Mod Manager, opened via the Mods button on the main menu.
  • MODDINGMods can modify or extend data across 19 categories: foods, beverages, seafood, liquids, vehicles, vehicle stats, boats, crafting recipes, cooking recipes, generic recipes, upgrades, NPCs, NPC stats, furniture, furniture stats, objects, zombies, zombie stats, and zombie drops. Both merge (override existing fields) and append (add new entries) modes are supported.
  • MODDING: Mods can override or add in-game images by placing PNG files in the mod's images folder.

  • MODDINGMods can extend an existing language or add an entirely new language, including bundling their own .ttf or .otf font.
  • MODDINGAdded a standalone Workshop Uploader tool for mod authors, included with the game install. It packages a mod folder, validates the manifest, publishes to Steam Workshop with Public, Friends Only, or Private visibility, and remembers ownership so the same Workshop item can be re-uploaded with updates.
  • MODDING: Bundled example mods covering crafting recipes, cooking recipes, food data, and image overrides as starting points for mod authors.

  • MODDING: Included Italian and Ukrainian language pack examples.

  • BACKEND: Migrated the game runtime from 32-bit Python 3.7 to 64-bit Python 3.12.

  • BACKENDUpdated the Steamworks SDK from 1.58a to 1.63.
  • BUG FIXFixed an issue where sound effects played at roughly 4x speed on systems with 7.1 surround audio output.
  • GAMEPLAY: Bag and ammunition belt durability no longer decreases while moving inside Terminus.

  • SOUND: Replaced the main menu BGM with a commissioned track (The Disappearance by Emmett Cooke).

How to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.

Thank you for your feedback! If you encounter any issues or have suggestions, please let us know through Discord, the Steam Discussions, or by email at contact@longplay.kr .

Best, In-geon Longplay Studios

Source

Steam News / 20 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.