MODDING: Added traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and c
Full notes
Full Terminus: Zombie Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
Balance
Gameplay
Fixes
Compatibility
addedMODDING: Added traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and can assign unique traits to an occupation.
addedMODDING: An existing save now loads after a mod that added traits is removed or disabled; the traits it added are removed from the character.
changedMODDING: The weapon condition loss multiplier for each body part, such as the 1.5x penalty for head hits, is now adjustable from the config category.
fixedBUG FIX: Fixed an issue where scrolling the list of traits in the character panel could prevent the companion buttons from being hovered or clicked.
changedHow to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.
Terminus: Zombie Survivors changes
addedMODDING: Added traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and can assign unique traits to an occupation.
addedMODDING: An existing save now loads after a mod that added traits is removed or disabled; the traits it added are removed from the character.
changedMODDING: The weapon condition loss multiplier for each body part, such as the 1.5x penalty for head hits, is now adjustable from the config category.
fixedBUG FIX: Fixed an issue where scrolling the list of traits in the character panel could prevent the companion buttons from being hovered or clicked.
changedHow to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.
AddedMODDINGAdded traits as a moddable category. Mods can add new traits or rebalance existing ones through data, with effects such as stat and HP/AP bonuses, condition changes, combat modifiers, and granted recipes, and can assign unique traits to an occupation.
RemovedMODDINGAn existing save now loads after a mod that added traits is removed or disabled; the traits it added are removed from the character.
MODDING: The weapon condition loss multiplier for each body part, such as the 1.5x penalty for head hits, is now adjustable from the config category.
MODDING: An invalid item range field in a mod, such as a malformed condition or durability range, is now caught when the mod loads instead of crashing the game during play.
FixedBUG FIXFixed an issue where scrolling the list of traits in the character panel could prevent the companion buttons from being hovered or clicked.
How to Join the Beta: Open your Steam Library > Right-click Terminus: Zombie Survivors > Select Properties > Go to the Betas tab > Choose “v1.3 (Beta release v1.3)”.
Thank you for your feedback! If you encounter any issues or have suggestions, please let us know through Discord, the Steam Discussions, or by email at contact@longplay.kr .