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Steam News5 May 20242y ago

Encounter Balance Update

Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes: v0.36.

In this update4

Full notes

Full Tendryll update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions13 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Maps
changedOur first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
changedGeneralReduced the lethality of a number of encounters Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters
changedGeneralIncreased the chance of finding higher rarity cards slightly
addedGeneralNew art for Greater Letch and Vessel Carrier creatures
fixedGeneralFixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void
fixedGeneralFixed crash when killing last enemy with a potion
Skittering bounty: Skitterbug kill requirement86Skittering bounty: Skitterbug kill requirement decreased, nerfRock ‘Em Sock ‘Em: energy cost32Rock ‘Em Sock ‘Em: energy cost decreased, nerfupgrade increases its bonus Knockback to all attacks12upgrade increases its bonus Knockback to all attacks increased, buffStalagmites: energy cost21Stalagmites: energy cost decreased, nerf

Tendryll changes

changedOur first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
changedReduced the lethality of a number of encounters Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters
changedIncreased the chance of finding higher rarity cards slightly
addedNew art for Greater Letch and Vessel Carrier creatures
fixedFixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void

Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:

v0.36.0

General

  • Reduced the lethality of a number of encounters

    • Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters

  • Increased the chance of finding higher rarity cards slightly

  • New art for Greater Letch and Vessel Carrier creatures

  • Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void

  • Fixed crash when killing last enemy with a potion

  • Fixed Fade teleporting hero to nowhere if no tile is available

  • Fixed Curved Mirror duplicating Blind Recluse’s curses

  • Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison

  • Spiral Carapace will only show up if Dragoon is in the party

  • Dreamer no longer offers an early Rune option

  • Improved wording of some card and relic tooltips

  • Skittering bountySkitterbug kill requirement reduced from 8 to 6
  • Removed the Reset Progress button/functionality, will be re-added in a better spot in the future

  • Fixed Phantom compendium not being visible after unlocking the Phantom

  • Added 4k resolution as an option

Map Changes

  • Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards)

  • Move Shrines are more likely to appear

Dragoon Cards

  • Amasschanged its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck)
  • Rock ‘Em Sock ‘Emenergy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2
  • Stalagmitesenergy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6)

Mystic Cards

  • CataclysmEnergy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times)
  • Endless Tomeenergy cost reduced from 2(1) to 1(0)
  • Hazeincreased block gain per Exhaust from 3(4) to 3(5)

Source

Steam News / 5 May 2024

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