In this update4
Full notes
Full Tendryll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
Tendryll changes
Our first update since releasing into Early Access focuses on improving balance of a few particularly lethal encounters. Here's the full list of changes:
v0.36.0
General
Reduced the lethality of a number of encounters
Notable changes include: Act 2 and 3 bosses, as well as certain normal encounters that were nearly as deadly as elite encounters
Increased the chance of finding higher rarity cards slightly
New art for Greater Letch and Vessel Carrier creatures
Fixed air elemental reposition sometimes causing units to occupy the same tile or the hero being sent into the void
Fixed crash when killing last enemy with a potion
Fixed Fade teleporting hero to nowhere if no tile is available
Fixed Curved Mirror duplicating Blind Recluse’s curses
Fixed not being able to taunt Blind Recluse when he was targeting a hero with Imprison
Spiral Carapace will only show up if Dragoon is in the party
Dreamer no longer offers an early Rune option
Improved wording of some card and relic tooltips
- Skittering bountySkitterbug kill requirement reduced from 8 to 6
Removed the Reset Progress button/functionality, will be re-added in a better spot in the future
Fixed Phantom compendium not being visible after unlocking the Phantom
Added 4k resolution as an option
Map Changes
Card Blooms always offer an Attack, Skill, or Power (previously they offered three random cards)
Move Shrines are more likely to appear
Dragoon Cards
- Amasschanged its upgrade to 3 Force gained per Power and Amass now counts Power cards from any hero’s deck (not just the target hero’s deck)
- Rock ‘Em Sock ‘Emenergy cost reduced from 3 to 2; the upgrade increases its bonus Knockback to all attacks from 1 to 2
- Stalagmitesenergy cost reduced from 2 to 1; spike amount reduced from 5(7) to 4(6)
Mystic Cards
- CataclysmEnergy cost reduced from 3 to 2; now deals 4 damage and 1 Knockback 3 times (upgrade: 4 times)
- Endless Tomeenergy cost reduced from 2(1) to 1(0)
- Hazeincreased block gain per Exhaust from 3(4) to 3(5)
Source
Changelog.gg summarizes and formats this update. How we read updates.
