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Steam News10 October 20241y ago

Healing, draws, and history

General The number of non-move cards drawn per turn has been increased from 2 to 3 Max hand size per hero has been increased from 6 to 7 Starting decks now have one more basic attack and one more basic block The chance

In this update3

Full notes

Full Tendryll update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions7 changes5 removals
  • Gameplay
  • Balance
  • Maps
  • Events
  • Fixes
changedGeneralThe number of non-move cards drawn per turn has been increased from 2 to 3
changedGeneralMax hand size per hero has been increased from 6 to 7
addedGeneralStarting decks now have one more basic attack and one more basic block
removedGeneralThe chance of finding a Card Remove Skitterbug has been increased by 20%
removedGeneralThe chance of seeing a Card Remove map node has been increased by 15%
removedGeneralThe maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3
number of non-move cards drawn per turn23number of non-move cards drawn per turn increased, buffMax hand size per hero67Max hand size per hero increased, buffmaximum number of Card Remove map nodes you can see per act23maximum number of Card Remove map nodes you can see per act increased, buff

Tendryll changes

changedThe number of non-move cards drawn per turn has been increased from 2 to 3
changedMax hand size per hero has been increased from 6 to 7
addedStarting decks now have one more basic attack and one more basic block
removedThe chance of finding a Card Remove Skitterbug has been increased by 20%
removedThe chance of seeing a Card Remove map node has been increased by 15%

General

  • The number of non-move cards drawn per turn has been increased from 2 to 3

  • Max hand size per hero has been increased from 6 to 7

  • Starting decks now have one more basic attack and one more basic block

  • The chance of finding a Card Remove Skitterbug has been increased by 20%

  • The chance of seeing a Card Remove map node has been increased by 15%

  • The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3

  • The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero.

  • The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero.

  • Added Run History menu as well as run summaries at the end of the game

  • New card art for several cards

  • New animations for several enemies

  • Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions).

  • Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options

  • Improved card info visibility when cards have banes or augments

  • NPCs now only show the tiles they can attack when hovered while attacking

  • Shell Knight can no longer have the Raging corruption

  • Scorpiox can no longer have Lifelink corruption

  • Fixed losing all Fervor if its value is temporarily 0

  • Fixed some cases of cards playing out of order

  • DPad can now be used for tile targeting

  • DPad now first hovers cards rather than immediately targeting them

Mystic

  • Resupply now triggers after card play

Phantom

  • Fixed several issues with Whirling Dervish targeting

Source

Steam News / 10 October 2024

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