In this update3
Full notes
Full Tendryll update
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What changed
- Gameplay
- Balance
- Maps
- Events
- Fixes
Tendryll changes
General
The number of non-move cards drawn per turn has been increased from 2 to 3
Max hand size per hero has been increased from 6 to 7
Starting decks now have one more basic attack and one more basic block
The chance of finding a Card Remove Skitterbug has been increased by 20%
The chance of seeing a Card Remove map node has been increased by 15%
The maximum number of Card Remove map nodes you can see per act has been increased from 2 to 3
The normal/elite battle heal reward now affects both heroes instead of only one. Once you reach ascension 4 it affects only one hero.
The campfire heal now affects both heroes instead of only one. Once you reach ascension 7 it affects only one hero.
Added Run History menu as well as run summaries at the end of the game
New card art for several cards
New animations for several enemies
Spike Plants now trigger on all damage or when a unit impacts into them, and they now deal their triggered damage to adjacent units (instead of sending long range spikes in all directions).
Sources that spawn on the ground try to appear on non-barrier tiles first, and only appear under a barrier if there are no other tile options
Improved card info visibility when cards have banes or augments
NPCs now only show the tiles they can attack when hovered while attacking
Shell Knight can no longer have the Raging corruption
Scorpiox can no longer have Lifelink corruption
Fixed losing all Fervor if its value is temporarily 0
Fixed some cases of cards playing out of order
DPad can now be used for tile targeting
DPad now first hovers cards rather than immediately targeting them
Mystic
Resupply now triggers after card play
Phantom
Fixed several issues with Whirling Dervish targeting
Source
Changelog.gg summarizes and formats this update. How we read updates.
