In this update4
Full notes
Full Tendryll update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Balance
- Performance
Tendryll changes
v0.39.0
General
All events now have art and most have had their choices reworked
Added new elite fight to Act 2
Added a simple map reveal animation to the beginning of acts
Blind Recluse health reduced by 200
Beholder health reduced by 200 and now summons 1 fewer tentacles before Ascension 8
Targeting Projectile and Directional cards now shows an arrow near the hero showing the targeted direction
Fixed crash if pressing DPad directions before combat starts
Reduced likelihood of getting the same combat twice in a row
Ascensions
For Ascensions 1-5, Ascension progress is unlocked for all hero combinations
Ascensions 6-10 are now known as “Heroic Ascensions” and get unlocked for each unique hero pairing
Phantom
Acrobatics: energy cost 2 -> 1, upgrade makes it innate
Backstab: damage 6+6(9+9) -> 6+8(9+11)
- Drifter’s Giftrarity changed from rare to uncommon
Fan of Knives: now has a wide conical shape; upgrade increases Exposed 1 -> 2 and increases damage from 6 to 8
Gloaming: energy cost 2(1) -> 1(0)
Heavy Chakram: now counts for all generated cards this combat; damage per generated card from 5(7) to 2(3)
Lizard Kick: damage 8(11) -> 9(12)
Shrouded Blades: Costs X and grants Phantom X+2 Kunais. Upgrade gives X+3 Kunais.
Pacify: when you apply intimidate, you apply -1 Fervor this turn
Stygian Bomb: damage 20(28) -> 24(32)
Trickster’s Veil: now works with defense and block runes
Whirling Dervish: now a projectile; deals 7 damage and applies 2 Feeble and chains to 2(4) additional targets
Dragoon
- Heads Upnow a Dragoon card (was Phantom), block increased from 5(8) -> 6(9)
Source
Changelog.gg summarizes and formats this update. How we read updates.
