In this update2
Full notes
Full Teamkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Performance
- Fixes
- Server
- Maps
Teamkill changes
Hi again! This update is mostly focused on bug fixes, but also comes with the ability to rebind your buttons with keyboard & mouse inputs (no controller support yet).
CHANGES
Added key rebinds for keyboard & mouse buttons
Improved performance for how TG model applies team colors
Made Teamguy's visor transparent, I think it looks neat :)
The game now re-checks its list of weapons after importing custom content
You can now auto-bunny hop by holding jump (I'm gonna be honest, this was an unintentional change but it might be a good one overall!)
FIXES
Fixed a bug and possible crash with Team-Teamkill not able to find individual team settings when using different values per team
Teamguy model now receives lighting properly (this is most apparent in Skyline)
Fixed error in Teampill mutator due to trying to run IK on the Pill model
Fixed issue that caused a freeze on first team change (though there still is an occasional freeze on the first shot fired)
Server will stop trying to change teams of, or otherwise handling hits/kills for players it doesn't think exist
Server now checks that a player exists before applying powerups to them
Unknown values/settings in the config file should now be removed from it
Player/team names are now checked locally on startup or when settings change
Player/team names are now escaped and sanitized
Made the map camera work with client-side hit detection and made it easier to hit
Bot team names shouldn't duplicate anymore
Respawn areas now keep track of who has entered/left them, so hopefully less team spamming when falling off maps
Disabled railgun's alt-fire that currently does nothing except play the shoot animation
Fixed TK.exe's icon being the Godot logo in most preview sizes (lmao)
Source
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