Full notes
Full Teamkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Server
- UI and audio
Teamkill changes
Another small update, but this time it has a smidge of content in it :)
WHAT'S NEW
Kill Mode - Very early game mode using a health system on players. Currently it's Teamkill mode, but with 5 lives per player before swapping teams. (this will be adjustable in-game soon)
Health system - soon to be adjustable in the Host Menu, but currently in use for Kill Mode to act as "lives"
FIXES
Game shouldn't crash when given IPv6 addresses in config file anymore
Game will now double-check the received IP when grabbing IP address automatically for hosting games
Server should only try to end spawn protection when firing, if they actually had spawn protection
Kill/Hit sound effects should change volume based on SFX instead of master volume
Source
Changelog.gg summarizes and formats this update. How we read updates.
