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Steam News24 February 20224y ago

Teamkill 0.1.5.3

Another small update, but this time it has a smidge of content in it :) WHAT'S NEW Kill Mode - Very early game mode using a health system on players.

Full notes

Full Teamkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Server
  • UI and audio
addedWHAT'S NEW
changedKill Mode - Very early game mode using a health system on players. Currently it's Teamkill mode, but with 5 lives per player before swapping teams. (this will be adjustable in-game soon)
changedHealth system - soon to be adjustable in the Host Menu, but currently in use for Kill Mode to act as "lives"
changedGame shouldn't crash when given IPv6 addresses in config file anymore
changedGame will now double-check the received IP when grabbing IP address automatically for hosting games
changedServer should only try to end spawn protection when firing, if they actually had spawn protection

Teamkill changes

addedWHAT'S NEW
changedKill Mode - Very early game mode using a health system on players. Currently it's Teamkill mode, but with 5 lives per player before swapping teams. (this will be adjustable in-game soon)
changedHealth system - soon to be adjustable in the Host Menu, but currently in use for Kill Mode to act as "lives"
changedGame shouldn't crash when given IPv6 addresses in config file anymore
changedGame will now double-check the received IP when grabbing IP address automatically for hosting games

Another small update, but this time it has a smidge of content in it :)

WHAT'S NEW

  • Kill Mode - Very early game mode using a health system on players. Currently it's Teamkill mode, but with 5 lives per player before swapping teams. (this will be adjustable in-game soon)

  • Health system - soon to be adjustable in the Host Menu, but currently in use for Kill Mode to act as "lives"

FIXES

  • Game shouldn't crash when given IPv6 addresses in config file anymore

  • Game will now double-check the received IP when grabbing IP address automatically for hosting games

  • Server should only try to end spawn protection when firing, if they actually had spawn protection

  • Kill/Hit sound effects should change volume based on SFX instead of master volume

Source

Steam News / 24 February 2022

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