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Steam News19 February 20224y ago

Teamkill 0.1.5.2 (hotfix 2: Electric Boogaloo)

Hi again!! Here's a few quick fixes, hopefully this will make things just a little bit smoother!

Full notes

Full Teamkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes1 removal
  • Server
  • Gameplay
  • Fixes
removedRemoved data compression from player states being sent to server to try to improve server performance (I think having to decompress tons of player states when packets were being lost was messing with things.. and I think there was a layer of compression on top of this ALREADY..)
changedTesting some super basic spawn protection for the first 2 seconds of round start, cancelled when someone shoots
fixedFixed player info being sent to host even when changing unrelated settings
changedHost shouldn't have their music changed between rounds anymore

Teamkill changes

removedRemoved data compression from player states being sent to server to try to improve server performance (I think having to decompress tons of player states when packets were being lost was messing with things.. and I think there was a layer of compression on top of this ALREADY..)
changedTesting some super basic spawn protection for the first 2 seconds of round start, cancelled when someone shoots
fixedFixed player info being sent to host even when changing unrelated settings
changedHost shouldn't have their music changed between rounds anymore

Hi again!!

Here's a few quick fixes, hopefully this will make things just a little bit smoother!

CHANGES

  • Removed data compression from player states being sent to server to try to improve server performance (I think having to decompress tons of player states when packets were being lost was messing with things.. and I think there was a layer of compression on top of this ALREADY..)

  • Testing some super basic spawn protection for the first 2 seconds of round start, cancelled when someone shoots

FIXES

  • Teamguy can be heard from further away

  • Fixed player info being sent to host even when changing unrelated settings

  • If host is using custom MusicPacks someone doesn't have, it should now pick a random track instead of being dead silent for that player

  • Host shouldn't have their music changed between rounds anymore

Source

Steam News / 19 February 2022

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