Full notes
Full Teamkill update
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What changed
- Performance
- Server
Teamkill changes
It's a very small set of changes, but here's some very quick fixes to try and improve performance just a little bit :)
FIXES
Respawn should be a bit more consistent and shouldn't get you stuck at the bottom of Skyline
Commented out some very spammy print statements that were probably lagging things a little behind the scenes (sorry about that)
Hopefully, server shouldn't spam as many requests to change the player's team every time a team change happens
Source
Changelog.gg summarizes and formats this update. How we read updates.
