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Steam News23 December 20256mo ago

Taxi Chaos 2 Out Now & Early January Release Update Coming Soon

We’re back with Update 1.0.2, and first off: thank you. The amount of feedback, reports, and new players jumping into Taxi Chaos 2 has been awesome to see.

In this update15

Full notes

Full Taxi Chaos 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions23 changes4 removals
  • Gameplay
  • Performance
  • UI and audio
  • Events
  • Fixes
addedWe’re back with Update 1.0.2, and first off: thank you. The amount of feedback, reports, and new players jumping into Taxi Chaos 2 has been awesome to see. Keep it coming when you tell us what’s working, what’s not, and where things feel off, it directly helps us prioritize and fix the right stuff.
addedThis update focuses on quality-of-life, stability, and performance, while also adding some new gameplay variety. We’ve been tackling areas where players could get stuck, where progression and Arcade flow needed smoothing, and where the experience needed clearer signposting and more consistency.
addedGoal & Shift VarietyAdded 5 more goal types to add variety to Career and Arcade Mode.
addedThreats & ObstaclesIntroduced Taxi Area as a new threat: Taxi Areas have TaxiBots spawning from orbital strikes Taxi Areas have fortified walls creating a perimeter around the area Hacking Tool Tier 2 & 3 can temporarily disable Taxi Areas
addedThreats & ObstaclesTank Territories and Taxi Areas now have a UI element that signifies when the player is inside the area.
changedThreats & ObstaclesTaxiTank marker changed from orange to red .

Taxi Chaos 2 changes

addedWe’re back with Update 1.0.2, and first off: thank you. The amount of feedback, reports, and new players jumping into Taxi Chaos 2 has been awesome to see. Keep it coming when you tell us what’s working, what’s not, and where things feel off, it directly helps us prioritize and fix the right stuff.
addedThis update focuses on quality-of-life, stability, and performance, while also adding some new gameplay variety. We’ve been tackling areas where players could get stuck, where progression and Arcade flow needed smoothing, and where the experience needed clearer signposting and more consistency.
addedAdded 5 more goal types to add variety to Career and Arcade Mode.
addedIntroduced Taxi Area as a new threat: Taxi Areas have TaxiBots spawning from orbital strikes Taxi Areas have fortified walls creating a perimeter around the area Hacking Tool Tier 2 & 3 can temporarily disable Taxi Areas
addedTank Territories and Taxi Areas now have a UI element that signifies when the player is inside the area.

We’re back with Update 1.0.2, and first off: thank you. The amount of feedback, reports, and new players jumping into Taxi Chaos 2 has been awesome to see. Keep it coming when you tell us what’s working, what’s not, and where things feel off, it directly helps us prioritize and fix the right stuff.

This update focuses on quality-of-life, stability, and performance, while also adding some new gameplay variety. We’ve been tackling areas where players could get stuck, where progression and Arcade flow needed smoothing, and where the experience needed clearer signposting and more consistency.

Not everything is solved yet but we’re actively working through reports and improving Taxi Chaos 2 step by step. If you encounter bugs, glitches have feature request the best way to reach out to us is at support@current.games

1.0.2 Patch Notes

Additions

Goal & Shift Variety

  • Added 5 more goal types to add variety to Career and Arcade Mode.

Arcade Mode

  • Cash earned in Arcade sessions now counts towards the player’s wallet.

Threats & Obstacles

  • Introduced Taxi Area as a new threat:

    • Taxi Areas have TaxiBots spawning from orbital strikes

    • Taxi Areas have fortified walls creating a perimeter around the area

    • Hacking Tool Tier 2 & 3 can temporarily disable Taxi Areas

  • Tank Territories and Taxi Areas now have a UI element that signifies when the player is inside the area.

  • TaxiTank spawns more often / more consistently.

  • TaxiTank marker changed from orange to red.

Haptic Feedback

  • Introduced haptic feedback.

Improvements

Tutorial

  • Removed a few barriers to make navigation easier.

  • Reduced the amount of TaxiBots chasing the player.

Vehicle Behavior

  • Overhaul of Drift Vehicles aimed at stability and mobility:

    • More stable / less slippery steering

    • Increased acceleration

    • Improved braking

    • Change to handbrake

  • Increased Anti-Tipping Force.

TaxiBots

  • Slightly increased the range of the Sentry Tower.

Threats & Obstacles

  • A pass has been done across all Road Obstacles & Hazards to make it less likely for the player to get stuck.

  • Improved Tank Territory behavior and made it more consistent.

Special Customers

  • Heavy Customers no longer cause the car to tilt to the side of the heavy object.

  • Slightly increased the force of the Rocket Boost customer’s rocket.

  • Rocket Customer will now appear in earlier levels in Arcade Mode.

  • Rocket Customer will already appear in Story Mode from Chapter 2 onward.

VFX

  • Improved navigation arrow consistency.

  • Updated VFX for floating tree discs.

SFX

  • Reduced how often customers chime in to comment on your driving.

UI

  • Changed ability icons to “?” for abilities that require player progress through Story Mode to unlock them.

  • Added SFX to various button inputs.

Performance Optimizations

  • Various optimizations across the game to improve framerate.

  • Physics system performance improvements.

  • Per-object physics and collision optimization.

  • Rendering performance improvements.

  • View distance optimization for important world objects.

  • Audio performance improved.

  • Performance optimization for traffic, customers and TaxiBots.

  • Default graphics on PC set to Medium to reduce initial load on Steam Deck & lower-end devices.

Bug Fixes

Stability

  • Addressed various crashes that could occur during different parts of the game.

Arcade Mode

  • Fixed an issue where the pipe burst event could not be completed.

  • Fixed an issue where stats wouldn’t show when entering the Arcade Mode menu.

Vehicle Behavior

  • Fixed vehicle thinking it’s airborne while driving on water.

Customers

  • Customers no longer get angry sometimes after a successful delivery.

  • J.E.A.N. no longer sometimes incorrectly assumes you failed a customer and berates you.

VFX

  • Resolved missing collision sparks.

  • Resolved unintended blue outline around cones.

SFX

  • Added J.E.A.N. voice line for Shiokaze Park destination.

Customization

  • Fixed the Crabby Cap appearing inverted when equipped.

World Events & Level Layout

  • Fixed various minor collision issues.

  • Fixed pipe grabber animation in the Route Hazard between Magport and Shiokaze.

  • Fixed pedestrians near the Magport South Spire appearing unnaturally tall.

  • Fixed player getting stuck in Sentry Tower.

  • Fixed player respawning under the water.

  • Reduced areas where player could get stuck in road obstacles.

  • Fixed shifts where landslides could be destroyed by other objects, making it impossible for the resolver customer to be completed.

UI

  • Markers for completed goals now disappear.

Cutscenes

  • Resolved small tank model on Cleo’s workbench having turned wheels.

Misc.

  • Improved loading screen length to minimize situations where partially loaded environment can be seen & unintended SFX can be heard.

If you encounter bugs, glitches have feature request the best way to reach out to us is at support@current.games

If you enjoy playing our game please leave a review it means the world to us 🙏

Source

Steam News / 23 December 2025

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