In this update6
Full notes
Full Taxi Chaos 2 update
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What changed
- Performance
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
Taxi Chaos 2 changes
We’re happy to share that the first update for Taxi Chaos 2 is here! 🚕💥
This patch is a quality of life and performance focused update, along with new language additions, built directly from community feedback. We’ve been closely reviewing reports related to crashes, progression issues, Arcade Mode balance, and cases where players could get stuck or blocked. Clear and detailed bug reports genuinely make a difference they help us pinpoint issues faster and resolve them more efficiently. Not all issues have been addressed in this patch, but we are actively working on improving Taxi Chaos 2.
Alongside significant performance optimizations, this update brings improvements to Arcade Mode flow, Story Mode events, TaxiBot behavior, world navigation, and player clarity through better UI signposting. It also lays important groundwork for future updates, further optimization across devices, and new features we’re actively working on.
Below you’ll find the full patch notes implemented in this update.
1.0.1 Patch Notes
Additional language support:
Spanish
Portuguese
German
French
Simplified Chinese
Japanese
Korean
Improvements
Improved overall performance
Reduced audio render times
Increased overall render performance
Memory usage optimized
Optimized draw overhead
World loading time while playing has been decreased
General texture size optimization
Traffic performance has been increased
TaxiBot performance has been increased
Updated environment elements to prevent players from getting stuck
Added control scheme to the pause menu to help players find inputs
Added Kick Customer input information next to the Customer Description
Chaos Resolver Customers now show a Goal Highlight indicator to make them easier to find
The red highlight for Chaos Resolvers now remains visible at all times, even when delivering another customer.
Added Pipe Burst Chaos Resolver Events to Story Mode
Slightly rebalanced a few Goal objectives and Data Point rewards in Story Mode
Improved various TaxiBot spawning conditions in Story Mode & Arcade Mode
Lowered weight for one of the Heavy Customers that made some cars unable to drive
Improved vehicle landing behavior for more consistent and predictable results
Arcade Mode balancing adjustments:
Adjusted Arcade Mode goals based on player feedback
Reduced repetitive goal rolls (e.g. multiple Earn Money goals in succession)
Level progression smoothed so later levels are consistently harder than earlier ones
Improved customer spawning logic for special goal requirements
Increased pipe burst impulse strength for better visual impact and gameplay feedback
Removed legacy event combinations that could sabotage runs or records in Arcade Mode
Added physics to worker robots across the city
Updated the Green House point of interest visuals
Aligned visual signposting of gates and ability to open a gate
Updated pipe burst events to use current barrier layouts instead of legacy ones ● Updated various road visuals in Magport
Bug Fixes
Fixed a crash that could occur in later Chapter 1 Shifts if player got close to faulty actors in Dusk shift section
Fixed a crash that could occur when failing the Tutorial mission
Fixed various unintended gaps in San Valeda where player could get stuck
Fixied collision issue for various two lane road intersections that could cause Player to slightly bump up against it
Fixed collision issue for a Draw Bridge in Magport that could cause Player to slightly bump up against it
Fixed Landslide Chaos Resolver event for Jack Hammer where markers were not showing properly
Fixed various Goal configurations
Fixed the objective marker in the Climax sometimes not updating when you pick up a customer
Fixed an issue where multiple TaxiBots initiating pursuit at the same time could result in one or more not starting pursuit, especially in the Tutorial mission
Fixed faulty collision on some of the Heavy Vehicle wheels
Fixed incorrect goal assignment for Chaos Resolvers in Arcade Mode.
Fixed an issue where destroy tank goals could appear without required abilities or cannon customers in Arcade Mode
Fixed balloon customer not spawning with balloons
Fixed floating and clipping issues with pipe workers
Fixed Arcade Level 8 Magport Tank area overlapping with another world event
Corrected pipe burst resolver destinations in Magport
Fixed some dead ends in San Valeda
Fixed missing goal marker for “Drive over San Valeda Dam” goal
Fixed General Helmet and Imperial Helmet always being unlocked when appropriate TaxiBots were destroyed, regardless of whether it was caused by the player
Fixed Cleo’s first voice line cutting off during Tutorial mission
Fixed TaxiBot Pursue HUD not always using correct participant count
Bug Reports
Your comments and feedback help us shape the future of Taxi Chaos 2 and allow us to deliver the most enjoyable experience possible.
If you’d like to share detailed bug reports, crash reports, or feature requests, feel free to reach out to us at support@current.games Every report helps us improve the game faster and more effectively.
Thank you for being part of the journey 🚕
Source
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