Full notes
Full Tawa : Lost in Time update
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What changed
- Maps
- Gameplay
Tawa : Lost in Time changes
Over the past few days, I focused on two important aspects of Tawa: Lost in Time:
animal behavior and world density.
🐾 Mammal Behavior Fixes
Several issues affecting mammal AI have now been fixed. Some animals could behave in unnatural or static ways depending on the scene or terrain — this is now resolved.
Mammals now: Move more reliably across different environments React more consistently to the world around them Feel more grounded and believable in their behavior These changes help reinforce the feeling of a living ecosystem rather than scripted entities.
🌿 Vegetation Added
I also added new vegetation across multiple areas of the world.
This improves: Environmental density and immersion Natural hiding spots and visual depth The overall atmosphere of exploration The goal is to make each biome feel more alive, more organic, and more coherent with the prehistoric setting.
As always, everything is still evolving. Not everything is perfect yet — but step by step, the world of Tawa is becoming more alive.
Thank you for your patience and for following the project 🤍 More improvements are coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
