Task Force Admiral - Vol.1: American Carrier Battles
Steam News 15 March 20262mo ago

[EA SITREP #7] Weekly News: The Sound of TFA, Patch Notes & Next Stage

Note & credit: Action screenshots were provided by players on the game’s Discord — today featuring Ferda1947, TyGamer, TWC Walmart, Spicywolf, Munchlol & Ram399. Big thanks to them! Greetings, admirals — and welcome bac…

Update log

Full Task Force Admiral - Vol.1: American Carrier Battles update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes2 additions3 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
changedGreetings, admirals — and welcome back!Thank you again for joining us. As you know very well by reading the patch notes, we are not there just yet, and I am afraid we might disappoint when it comes to the contents of what is to follow - still, as you can see, we have hardly been idle, and we've been progressing as much as possible on as many fronts as possible. Still, we will focus soon our attention on a central gameplay mode in the days to come so as to satisfy the needs of those who crave for more varied tactical situations (we can't blame them for sure). This should buy us a little more time while you're busy managing your heroic pixel guys over Midway.
addedLatest PatchesAnother week, another round of fixes pushed to the public branch. Crash reports have decreased very substantially but we're still tracking down the odd issues, while trying to make sure we're not creating new ones, which is easier said than done. Indeed, some of these patch notes might be summarized in a couple lines, but truth be told, the work behind the scenes can take the better part of a long day of work, independently from the actual issue.
addedMidwayAdded AAA defenses on Midway.
changedMidwayMidway Island is supposed to be a bastion, but until now, attacking aircraft had a rather more relaxed time over the target than they historically should have. Ground-based Marine anti-aircraft fire is now active over the island. This makes land strikes a genuine proposition requiring proper approach planning, and gives the island's defenders something to say about the Kido Butai birds buzzing around. This is also the first step toward broader land-based defensive systems — relevant for Henderson Field and for future scenarios beyond the current Midway theater. It was at any rate one of the missing pieces when it came to prepare the ground for damage persistence, as a non-trivial number of aircraft assigned to these missions, on recovery, would prove to be unusable in a hurry, or even totaled. This will happen eventually.
fixedAir Operations & Aircraft IssuesFixed SB2U defensive turret.
fixedAir Operations & Aircraft IssuesThe Vindicator's rear gunner was, until now, essentially decorative. This has been corrected. He will now do his job — which in a slow, underpowered dive bomber against a Zero is still not going to end well for him, but at least he'll go down fighting.

Note & credit: Action screenshots were provided by players on the game’s Discord — today featuring Ferda1947, TyGamer, TWC Walmart, Spicywolf, Munchlol & Ram399. Big thanks to them!

Greetings, admirals — and welcome back!

Thank you again for joining us. As you know very well by reading the patch notes, we are not there just yet, and I am afraid we might disappoint when it comes to the contents of what is to follow - still, as you can see, we have hardly been idle, and we've been progressing as much as possible on as many fronts as possible. Still, we will focus soon our attention on a central gameplay mode in the days to come so as to satisfy the needs of those who crave for more varied tactical situations (we can't blame them for sure). This should buy us a little more time while you're busy managing your heroic pixel guys over Midway.

Latest Patches

Another week, another round of fixes pushed to the public branch. Crash reports have decreased very substantially but we're still tracking down the odd issues, while trying to make sure we're not creating new ones, which is easier said than done. Indeed, some of these patch notes might be summarized in a couple lines, but truth be told, the work behind the scenes can take the better part of a long day of work, independently from the actual issue.

Midway

  • Added AAA defenses on Midway.

Midway Island is supposed to be a bastion, but until now, attacking aircraft had a rather more relaxed time over the target than they historically should have. Ground-based Marine anti-aircraft fire is now active over the island. This makes land strikes a genuine proposition requiring proper approach planning, and gives the island's defenders something to say about the Kido Butai birds buzzing around. This is also the first step toward broader land-based defensive systems — relevant for Henderson Field and for future scenarios beyond the current Midway theater. It was at any rate one of the missing pieces when it came to prepare the ground for damage persistence, as a non-trivial number of aircraft assigned to these missions, on recovery, would prove to be unusable in a hurry, or even totaled. This will happen eventually.

Air Operations & Aircraft Issues

  • Fixed SB2U defensive turret.

The Vindicator's rear gunner was, until now, essentially decorative. This has been corrected. He will now do his job — which in a slow, underpowered dive bomber against a Zero is still not going to end well for him, but at least he'll go down fighting.

  • Reworked attack patterns for ground strikes.

Ground attack runs were previously using approach logic tuned primarily for ship targets — which produced some visually and tactically awkward results when applied to fixed land positions. Attack patterns for ground strikes have been reworked accordingly, giving your pilots more sensible behavior and improving the overall effectiveness and legibility of land attack missions. The AAA addition above will ensure they still have to earn it. That is bringing us closer to player-managed ground strikes too, of course.

  • Fixed planes crashing at takeoff & landing from Midway.

Aircraft operating from the island's airfield were experiencing a variety of departure and arrival accidents entirely unrelated to enemy action — which is not the kind of attrition we want to be simulating. The runway logic has been corrected. Midway's air group can now take off and land without the field itself claiming more victims than the Japanese.

Source

Steam News / 15 March 2026

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