In this update1
Full notes
Full Task Force Admiral - Vol.1: American Carrier Battles update
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What changed
- Gameplay
- Events
- Performance
Task Force Admiral - Vol.1: American Carrier Battles changes
Steam post image Screenshots by Munchlol, Norski43 and Bananaphot.
30/06/2026
Added experimental animated 3D deck crew.
Only on USS Yorktown (CV-5) for testing purpose !
Lacks some waiting poses.
A lot of small visual bugs may be visible.
Animations are still work in progress.
One needs to enable it from the game options from the main menu to see them. Doing it during a game session will require you to reload the scenario/save.
The new feature might have some impact on raw performances, but shouldn't impact time compression.
Feedback is very much appreciated
Added air intercept alerts.
Added a new pop-up alert that appears whenever the player’s fighters encounter an enemy scout, strike group, or escort force for the first time. The alert pauses the game and allows the player to jump directly into the cockpit of the nearest fighter, focus on that fighter in the 3D world, or skip the encounter.
These alerts will only appear once for each enemy force. Subsequent interceptions of the same force will not trigger an alert.
This feature can be disabled in the settings. When disabled, these alerts will no longer appear during gameplay.
Bug Fixes
IJN Type 91 air-launched torpedo performance has been tweaked. Its much more limited range might have a visible impact on how long an American carrier needs to keep dodging them before being in the clear.
Several crashes & air ops bugs corrected.
More details regarding development in the latest EA dev update below :
Have fun & take care!
The Team
Source
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