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Full Tales of Old: Dominus update
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Repeated intro
Hey everyone! 👋 Matt here...
What changed
- Gameplay
- Performance
- UI and audio
Tales of Old: Dominus changes
I’m working on these fixes today and will try to push an update later today or early tomorrow. Thanks a lot for your patience and all the reports, they help a ton! ⚒️ and of course thanks a lot for the good reviews supporting the game I will work hard to be able to leave mixed reviews territory, but it seems complicated to convince the bad reviews already out there.
I am working on this :
🧭 Gameplay & Quests
Items that sometimes disappear from the camp chest.
A dialogue bug that prevents some players from progressing — hard to replicate, but under investigation.
Enemy loot that occasionally vanishes after combat.
Add markers to show loot bags or dead enemies that dropped items on the ground.
Improve loot pickup timing right after enemies die (shorter delay).
🏗️ World & Performance
Building loading distance — improving how buildings load in large cities so they appear from farther away.
Location detail improvements will be addressed later once current fixes are completed.
💬 Interaction & Interface
Interaction prompts showing up on characters that can’t be talked to — removing those messages.
Missing icon showing dry grass cost for camp buildings during placement.
Keyboard fixes for other languages (non-English layouts).
🧑🌾 Merchants & Crafting
Missing helmet merchant — investigating and fixing their spawn issue.
Checking bugs related to cooking food to ensure proper functionality.
Thanks again for all your reports and patience ⚒️
Source
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