In this update11
Full notes
Full Tales of Old: Dominus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
Tales of Old: Dominus changes
Hi everyone, how are you? This is Matt, as you may now I am mostly a solo Developer. 👋
I really appreciate your patience with these first-day bugs, and I especially want to thank everyone who left a positive review. Your support means a lot to me. I’m listening to all your feedback and already working on the issues you’ve reported. Any other suggestions are also very welcome.
For those who left a negative review, I’ll do my best to fix things and hopefully make your experience a positive one. Thank you for buying the game and being part of this project.
Here is the list of fixes for the main issues you mentioned, which should help improve your gameplay experience. Here’s what’s new:
🛠️ Update Patch Notes 4 NOV 25
🎵 Audio & Music
Fixed several issues with sound and music playback.
Added music spheres that dynamically change the soundtrack when entering different cities.
⚔️ Combat
Reduced stamina cost in combat to make fights smoother and more balanced.
Deer adjustments:
The deer now has less health and runs a shorter distance when hit.
It’s now easier to hunt and kill, making the related quest more accessible and less frustrating.
💰 Economy & Merchants
Merchant prices have been doubled — based on feedback that it was too easy to sell loot and instantly buy top-tier gear.
📦 Inventory & Containers
Fixed a container bug that could break the UI and lock the mouse when dropping items.
Partial fix for similar issues in camp areas.
Added a notification and sound when dropping an item on the ground.
When receiving a quest item with a full inventory, the item now drops to the ground with a clear on-screen message.
Added sound feedback when trying to pick up an item while the inventory is full.
🧾 Quests & Item Handling
Fixed quest detection for drag & drop and “Take All” actions.
Previously, quests only updated when using right-click.
Fixed the deer quest detection bug — now correctly registers when meat is collected, no matter how it’s picked up.
Fixed the Yew Tree branches (Selfbow) interaction — you no longer need to press E to stop gathering. The animation now ends automatically after collecting.
🗣️ Dialogues & Animations
Fixed player stance during conversations — the character now switches to a neutral pose instead of remaining in combat stance.
🏕️ Camps
Fixed the camp defense message bug — after defending a camp, the “camp needs to be liberated again” message no longer appears.
🌲 Environment & World
Tree collisions have been improved — replaced box colliders with capsule colliders, making it easier to ride through forests without getting stuck.
Trees have also been slightly spaced out to allow smoother horseback movement.
Fixed the rock climbing path near the swamp — there’s now a set of broken wooden planks indicating where to climb toward the hidden point of interest.
🛏️ Building System
Fixed the bed placement bug — previously, if you pressed E on a bed still in green “preview mode” (not yet placed), your character could fall through the map.
This issue is now resolved — please test it to confirm!
🎬 Game Intro
Improved the intro sequence:
The issue where the map was fully visible at the start has been reduced by about 80%.
Tomorrow I will keep working on other bugs you mention and I will be adding them to the Discord and the Steam Bug Report Forum area
Thanks again for all the reports and feedback! 🙏
Source
Changelog.gg summarizes and formats this update. How we read updates.
