Full notes
Full Take The Wheels! update
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Repeated intro
Hello! Today's update (Demo Update 1.04) features again, some further improved movement changes, with further reduced sideways friction to allow for smoother drifting as well as some new particles for the car, alongside some other quality of life improvements and bug fixes.
What changed
- Gameplay
- UI and audio
Take The Wheels! changes
See the changelogs below for the changes made!
Fixed bug when going from airborne to water it could set thrust force to zero ○ This bug also occurred when boosting while airborne and landing on water • Heavily adjusted movement again to make more drifty ○ You are now punished even less for racing with a more drifty style ○ This may have had the side effect of increasing the top speed of the car (due to changes made to make the car more drifty, so expect faster track times now!) • Added a new developer level to test the car in different environments, including a slalom, several jumps and a loop ○ The loop and ramps are very jittery with the car right now • Modified the speed indicator to me more accurate with the car's actual current speed ○ Before, it would show ~90% as the car's top speed • Changes to the UI ○ Completing a time trail track now says "Finished!" instead of "1st!" ○ If online your position on the leaderboard as well on the "leaderboard position" screen § It will also show if you improved on your time too ○ Changed the tutorial UI to have less visual clutter § See here for what it looks like now! • Adjusted the Forest Run track to have less visual "bounce" on the track ○ There are no more "potholes" on the track now
These movement changes today also mean it's possible to break some new track records! So give it a crack today and see if you can be number 1 in both Island Hopping and Forest Run! (sub 2 minutes on Island Hopping is now very much possible!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
