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Steam News9 February 20242y ago

Handles like a dream!

Today's update features a very noteworthy change in the handling of the car. With changes to airborne movement, water movement as well as general vehicle handing, you'll (hopefully!

In this update5

Full notes

Full Take The Wheels! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedToday's update features a very noteworthy change in the handling of the car. With changes to airborne movement, water movement as well as general vehicle handing, you'll (hopefully!) find the car more rewarding to handle around sharp corners and long turns alike.
changedBelow is a more detailed list of what exactly has changed in this update (not just the handling changed with today's update)
changedHandlingAdjusted hovercar handling to be far more forgiving when airborne You will lose much less speed when airborne and not in contact with any surface
changedHandlingAdjusted hovercar handling to have less friction when sliding sideways This is to encourage more "drifty" turning around corners
fixedPhysicsFixed an uncommon/rare case where it was possible for the hovercar to pass through the terrain of tracks at a high velocity or at certain angles This was most common on ramps, and has been fixed with more checks done with the physics. Note: This may have the side effect of lowering performance.
addedTracksAdded more visual detail to both Island Hopping and Forest Run

Take The Wheels! changes

changedToday's update features a very noteworthy change in the handling of the car. With changes to airborne movement, water movement as well as general vehicle handing, you'll (hopefully!) find the car more rewarding to handle around sharp corners and long turns alike.
changedBelow is a more detailed list of what exactly has changed in this update (not just the handling changed with today's update)
changedAdjusted hovercar handling to be far more forgiving when airborne You will lose much less speed when airborne and not in contact with any surface
changedAdjusted hovercar handling to have less friction when sliding sideways This is to encourage more "drifty" turning around corners
fixedFixed an uncommon/rare case where it was possible for the hovercar to pass through the terrain of tracks at a high velocity or at certain angles This was most common on ramps, and has been fixed with more checks done with the physics. Note: This may have the side effect of lowering performance.

Today's update features a very noteworthy change in the handling of the car. With changes to airborne movement, water movement as well as general vehicle handing, you'll (hopefully!) find the car more rewarding to handle around sharp corners and long turns alike.

Below is a more detailed list of what exactly has changed in this update (not just the handling changed with today's update)

Hovercar

Handling

  • Adjusted hovercar handling to be far more forgiving when airborne

    • You will lose much less speed when airborne and not in contact with any surface

  • Adjusted hovercar handling to have less friction when sliding sideways

    • This is to encourage more "drifty" turning around corners

  • Adjustments made to on-water handling characteristics of the hovercar

    • It is now less punishing if you go on the water now (slightly faster plus a small window of keeping original top speed)

Physics

  • Fixed an uncommon/rare case where it was possible for the hovercar to pass through the terrain of tracks at a high velocity or at certain angles

    • This was most common on ramps, and has been fixed with more checks done with the physics. Note: This may have the side effect of lowering performance.

Tracks

  • Added more visual detail to both Island Hopping and Forest Run

Replays

  • Added new UI element that allows for changing the speed of the replay camera

More work is being done on the game. All the feedback helps greatly with the development of the game, so keep it coming!

Source

Steam News / 9 February 2024

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