Full notes
Full Tactilite update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Tactics Center & Assistant Manager (Fully Reworked)
New Design The Assistant Manager popup has been completely redesigned with a darker blue transparent aesthetic, clean dividers, and layered colours. New close button (✕) in the top right. Footer with three clear elements: status label (green = active / grey = inactive), Activate/Deactivate button, and "💾 Save & Close".
Bug: Assistant Manager status not updating The status button in "My Team" continued to show "INACTIVE" after closing the Tactics Center, even after activating the assistant. Fixed with a new [c]RefreshAssistantButton()[/c] method called after every change.
Bug: Wrong status after starting a new game Starting a new game would carry over the assistant manager status from the previous save. The assistant is now correctly reset to "inactive" on new game start.
Bug: Tactics had no effect on match results The tactic chosen in the Tactics Center ([c]AssistantTactics[/c]) was never synced to the field the MatchEngine actually reads ([c]CurrentTactics[/c]). All tactic settings therefore had zero effect on goals or results. Fixed: [c]CurrentTactics[/c] is now synced on every change.
Extended Tactic Bonuses The four new tactics had no effect on positional strengths. All seven tactics are now fully implemented:
Gegenpressing: Attack +4, Midfield +3, Defence -1 (high risk, high stamina drain)
Counter: Attack +2, Defence +3, GK +2
Possession: Midfield +4, balanced
Park the Bus: Defence +5, GK +4, Attack -2
Passives and Player Traits in the Tactics Center Passive skills are now shown with their localised name, the correct icon, and an individual colour per skill type. Player traits (Workhorse, Injury-Prone, Diva, etc.) are shown in a separate colour-coded row below. Previously, English placeholders like [c][TRAIT_INJURYPRONE][/c] were displayed — fixed. Trait badges now appear correctly below the passive badges, not below the charts.
Tactic Settings are now saved [c]AssistantTactics[/c], [c]CurrentTactics[/c] and [c]AssistantFocus[/c] were always reset on restart. These values are now correctly saved and loaded with the save file.
Translations
Bug: Contract Promises always displayed in German All texts in the Contract Promises section (Starting XI Guarantee, Goal Bonus, Promotion Promise, Cup Victory Promise, "No active promises", transfer block message) were always shown in German regardless of language setting. All texts now correctly use the localisation system.
Transfer Market
Bug: Buying via RPG popup bypassed dice game and didn't refresh the list When buying a player through the RPG detail popup, three bugs occurred: (1) The dice negotiation was skipped entirely. (2) The transfer market was not refreshed — the player remained visible. (3) Archetype progression was not tracked. Fixed: The buy button in the RPG popup now calls the same methods as the regular buy button in the transfer list.
Other
Bug: Duplicate [c]PromiseType[/c] enum definition The [c]PromiseType[/c] enum was defined twice in [c]FootballModels.cs[/c], causing a compile error. The duplicate has been removed.
Source
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