Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Tactical Nexus changes
◆In accordance with the above, the data for Chapter 9-1 has been updated.
◆For now, I’d like to think that the only adjustment we’ll make going forward is whether or not to change the score balance, but since it’s only been five days since Chapter 9-1 was implemented, I can’t say for certain.
(Regarding the score balance, while it’s possible to achieve high scores without bringing items, currently even bringing items doesn’t result in a 3- to 4-fold increase in score. So, even if we were to make an adjustment, it would likely be something like 15m → 25m—and I’m not even sure there’s much need for it.
If the unique enemy route is well-received upon implementation, we may listen to the community’s feedback and adjust the rewards so that the unique enemy route offers higher rewards and the standard route offers slightly lower ones—though at this point, I’d say the odds are about 50/50.)
×The implementation of Legacy and Magic will be delayed by a few days. Sorry about that. It’s because the players made me work overtime for about five days. 👹
→For now, I plan to prioritize implementing only the Legacy for Tactical Tower W, as it will have the greatest impact.
The effects are as follows:
Eternal Bottle
You obtain the in front of you as a portable item.
It also activates the following effects immediately:
◆HP recovery rate increases by 30%, and EXP gain rate increases by 100%.
◆Restores 200,000 HP. (Subject to the HP recovery multiplier.)
◆Attack and Defense increase by 1,000 points, and MP is restored by 10 points.
can be reactivated, and the consumption cost doubles each time it is activated.
Consumption Sunstones: 4,000
Source
Changelog.gg summarizes and formats this update. How we read updates.
