Full notes
Full Tactical Nexus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Tactical Nexus changes
◆I enabled LargeAddressAware in TacticalNexus to increase the amount of available memory.
For now, we’ll monitor the situation with this change.
(After releasing a test version, we received reports from players that this fixed the bug.)
◆I implemented this setting on short notice this time, but since the process involves some rather tedious work, I’ll need to spend the next 2–3 days creating a process to automatically include LargeAddressAware in the program builds.
(Once that’s done, I’ll implement the Eternal Bottle feature.)
I’m glad I’ll finally be able to get some rest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
