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Steam News30 July 202615d ago

[Sorry] Chapter 9-1 Will Be Revised Again

*The developers’ reasoning is that “since we’re building a completely new system from scratch, it’s only natural that the quality isn’t perfect yet,” but it’s equally natural for players to be dissatisfied with “levels

Full notes

Full Tactical Nexus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • Gameplay
  • Fixes
  • Maps
addedThe developers’ reasoning is that “since we’re building a completely new system from scratch, it’s only natural that the quality isn’t perfect yet,” but it’s equally natural for players to be dissatisfied with “levels that are constantly being reworked with every new feature implementation.”
fixedOur policy hasn’t changed, but at the same time, it’s actually abnormal that these shoddy aspects of the game haven’t been addressed.
changedLast night, we and this stage were subjected to demands from extremist players to “make this stage more challenging,” as well as a mob attack, and as a result, we and this stage were destroyed.
changedConsequently, a reworked version of the stage will be built as a memorial.
changedThe reward balance hasn’t changed much (it’s increased slightly), and the unique atmosphere of this stage—where you can earn over +1,000 without bringing any items of your own if you try hard enough—remains the same.
changed◆Since it has become easier to reach Clear 2, the placement of <Mega Energy> has been moved from Clear 1 to Clear 2.

Tactical Nexus changes

addedThe developers’ reasoning is that “since we’re building a completely new system from scratch, it’s only natural that the quality isn’t perfect yet,” but it’s equally natural for players to be dissatisfied with “levels that are constantly being reworked with every new feature implementation.”
fixedOur policy hasn’t changed, but at the same time, it’s actually abnormal that these shoddy aspects of the game haven’t been addressed.
changedLast night, we and this stage were subjected to demands from extremist players to “make this stage more challenging,” as well as a mob attack, and as a result, we and this stage were destroyed.
changedConsequently, a reworked version of the stage will be built as a memorial.
changedThe reward balance hasn’t changed much (it’s increased slightly), and the unique atmosphere of this stage—where you can earn over +1,000 without bringing any items of your own if you try hard enough—remains the same.

*The developers’ reasoning is that “since we’re building a completely new system from scratch, it’s only natural that the quality isn’t perfect yet,” but it’s equally natural for players to be dissatisfied with “levels that are constantly being reworked with every new feature implementation.”

Our policy hasn’t changed, but at the same time, it’s actually abnormal that these shoddy aspects of the game haven’t been addressed.

I believe players should write plenty of negative reviews about the developers’ sloppiness in this area to warn other players of the risks. Thank you for your cooperation.

(We believe this game is overrated compared to other games and operators that should have a positive rating of 70–80% at best.)

*There is a bug that prevents players from obtaining Solar Gates and Moon Gates under certain conditions, and we are currently investigating it.

Last night, we and this stage were subjected to demands from extremist players to “make this stage more challenging,” as well as a mob attack, and as a result, we and this stage were destroyed.

Consequently, a reworked version of the stage will be built as a memorial.

Since we received such an overwhelming amount of passionate feedback, we distributed a test version to the community after stating, “We’ll only replace it if it’s extremely well-received”—and to our surprise, the vast majority of players who played that version gave it positive reviews.

Therefore, we will release an update in 24 hours (probably around 2:00 PM GMT on Friday—if I’m not asleep…).

(Since the system will be quite different from the current version—which may cause some confusion among players—and we may receive a bit more feedback, please allow us some time.)

The reward balance hasn’t changed much (it’s increased slightly), and the unique atmosphere of this stage—where you can earn over +1,000 without bringing any items of your own if you try hard enough—remains the same.

About the Changes

◆This happened because we were flooded with bizarre and hard-to-understand comments from players, such as “Make the game feel like it’s been cleared” and “Make it harder.

◆ The basic system remains the same, and there are no changes to the skill tree.

◆Since it has become easier to reach Clear 2, the placement of has been moved from Clear 1 to Clear 2.

(An Energy Key has been placed in Clear 1, and an Energy Reload has been placed on the floor immediately before Clear 2.)

◆The base enemy tier in has been changed from Tiers 1–10 to Tiers 1–8, making it easier to move to various floors from the early stages.

◆Items in the first half of have been nerfed, while items in the second half of have been buffed.

◆While enemy tiers have been lowered, some enemies have been buffed.

→As a result of the lower enemy tiers, there are now fewer Crimson Keys and more Blue Keys.

Source

Steam News / 30 July 2026

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