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Steam News25 February 20264mo ago

More Updates to the demo & a screenshot competition!

Hello adventurers! We've shipped some bug fixes and are excited to announce a screenshot competition that could result in you winning a free key to Tabletop Tavern at launch!

In this update4

Full notes

Full Tabletop Tavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello adventurers!

What changed

15 fixes2 additions3 changes1 removal
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Performance
changedScreenshot Competition – Win a Free Key at LaunchWe’re launching a community screenshot competition ! We want to see your most cinematic, epic, or completely unhinged battlefield moments.
addedScreenshot Competition – Win a Free Key at LaunchSubmit your screenshots in either: The new Screenshot Discord channel , Or post on X and tag us .
changedTips for Taking Epic ScreenshotsCheck the Settings menu for camera hotkeys. You have more control than you probably realized.
changedTips for Taking Epic ScreenshotsHide the in-game UI for a cleaner shot.
fixedBug FixesFixed rare “ghost squad” issue where a battle would not end because one unit became unhittable. This was an incredibly rare race condition. We're still don’t fully understand how it happened, but we’ve added a new override to ensure battles now properly conclude regardless. No more soft-locked wars.
fixedBug FixesFixed issue with infinite loading when returning to the map from battle

Tabletop Tavern changes

changedWe’re launching a community screenshot competition ! We want to see your most cinematic, epic, or completely unhinged battlefield moments.
addedSubmit your screenshots in either: The new Screenshot Discord channel , Or post on X and tag us .
changedCheck the Settings menu for camera hotkeys. You have more control than you probably realized.
changedHide the in-game UI for a cleaner shot.
fixedFixed rare “ghost squad” issue where a battle would not end because one unit became unhittable. This was an incredibly rare race condition. We're still don’t fully understand how it happened, but we’ve added a new override to ensure battles now properly conclude regardless. No more soft-locked wars.

We've shipped some bug fixes and are excited to announce a screenshot competition that could result in you winning a free key to Tabletop Tavern at launch!

Screenshot Competition – Win a Free Key at Launch

We’re launching a community screenshot competition! We want to see your most cinematic, epic, or completely unhinged battlefield moments.

Here’s how it works:

  • Submit your screenshots in either:

  • On Saturday, we’ll pick our Top 10

  • The community will vote in Discord on the Top 5

  • The 5 winners will receive a free key for Tabletop Tavern at launch!

Tips for Taking Epic Screenshots

  • Check the Settings menu for camera hotkeys. You have more control than you probably realized.

  • Hide the in-game UI for a cleaner shot.

  • If you want to orchestrate something specific, use Custom Battle Mode to set up the perfect scene.

Bug Fixes

  • Fixed rare “ghost squad” issue where a battle would not end because one unit became unhittable. This was an incredibly rare race condition. We're still don’t fully understand how it happened, but we’ve added a new override to ensure battles now properly conclude regardless. No more soft-locked wars.

  • Fixed issue with infinite loading when returning to the map from battle

  • Fixed issue where troops healed 25% instead of 50% in reserves on lower difficulties

  • Fixed issue with Claim Bounty, Consumables, and Recruit Units buttons not disappearing when unselected on continue

  • Hide UI now also hides flags

  • Fixed attack arrows not disappearing after defeating an enemy squad

  • Rewrote Metaprogression Saves They have been reset but you still have your deposited gold. There was an issue where they were being reset each update, that will no longer happen (after this one f me)

  • Fixed "Chivalrous victory" achievement triggered despite starting with ranged in army but fixed to prevent the starting archer loophole

  • Fixed Duplicate unit potion text overlapping in post battle screen

  • Fixed collection units having health bars

  • Fixed spelling mistake in Cauldron

  • Fixed spelling mistakes in metaprogression tree

  • Fixed some grammatical errors in difficulties

  • Fixed Bear Spray description to now read "No longer encounter [Monstrous] or [SingleUnit] enemies" - ie Trolls and Giants - in line with the nerf 3 days ago

  • Fixed upgrades indicator indicating that you had upgrades available when you in fact did not

  • Fixed an issue in camera shake that could cause a crash

Additions

New Cease Fire Command : Artillery and Archers can now be given a "Cease Fire" Command stopping any current shooting and preventing them from picking up a new target until told to.

Source

Steam News / 25 February 2026

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