In this update4
Full notes
Full Tabletop Tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello adventurers!
What changed
- Maps
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Tabletop Tavern changes
We've shipped some bug fixes and are excited to announce a screenshot competition that could result in you winning a free key to Tabletop Tavern at launch!
Screenshot Competition – Win a Free Key at Launch
We’re launching a community screenshot competition! We want to see your most cinematic, epic, or completely unhinged battlefield moments.
Here’s how it works:
Submit your screenshots in either:
The new Screenshot Discord channel,
Or post on X and tag us.
On Saturday, we’ll pick our Top 10
The community will vote in Discord on the Top 5
The 5 winners will receive a free key for Tabletop Tavern at launch!
Tips for Taking Epic Screenshots
Check the Settings menu for camera hotkeys. You have more control than you probably realized.
Hide the in-game UI for a cleaner shot.
If you want to orchestrate something specific, use Custom Battle Mode to set up the perfect scene.
Bug Fixes
Fixed rare “ghost squad” issue where a battle would not end because one unit became unhittable. This was an incredibly rare race condition. We're still don’t fully understand how it happened, but we’ve added a new override to ensure battles now properly conclude regardless. No more soft-locked wars.
Fixed issue with infinite loading when returning to the map from battle
Fixed issue where troops healed 25% instead of 50% in reserves on lower difficulties
Fixed issue with Claim Bounty, Consumables, and Recruit Units buttons not disappearing when unselected on continue
Hide UI now also hides flags
Fixed attack arrows not disappearing after defeating an enemy squad
Rewrote Metaprogression Saves They have been reset but you still have your deposited gold. There was an issue where they were being reset each update, that will no longer happen (after this one f me)
Fixed "Chivalrous victory" achievement triggered despite starting with ranged in army but fixed to prevent the starting archer loophole
Fixed Duplicate unit potion text overlapping in post battle screen
Fixed collection units having health bars
Fixed spelling mistake in Cauldron
Fixed spelling mistakes in metaprogression tree
Fixed some grammatical errors in difficulties
Fixed Bear Spray description to now read "No longer encounter [Monstrous] or [SingleUnit] enemies" - ie Trolls and Giants - in line with the nerf 3 days ago
Fixed upgrades indicator indicating that you had upgrades available when you in fact did not
Fixed an issue in camera shake that could cause a crash
Additions
New Cease Fire Command : Artillery and Archers can now be given a "Cease Fire" Command stopping any current shooting and preventing them from picking up a new target until told to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
