In this update8
Full notes
Full Tabletop Tavern update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
- Performance
Tabletop Tavern changes
The last detailed changelog we posted was when the winter update went live. We were very happy with the quality of the winter update but we also got some really great feedback we've been working hard on!
Below is a huge list of changes, fixes, and content added to the demo since our last changelog. If you want to know about these changes as we do them we post them much more regularly in our discord.
Controls & Battle Handling Improvements
New Formation Save button lets you store troop layouts and reuse them later
Shift-clicking unit cards now selects all units between selections
Unit card order is now consistent between the map and battle screens
Added several Total War style hotkeys:
Control + Alt: Rotate selected formation
Control + Number: Create control groups
Backspace: Halt (now also enables Guard Mode)
U: Withdraw
Halt now properly prevents squads from re-engaging after stopping
Fixed melee units ignoring orders while in Guard Mode
Changed attack orders to trigger on mouse release instead of mouse press, making unit positioning much more precise
Combat Logic & Unit Behavior
Reworked combat logic so ordered units no longer turn to fight unless explicitly commanded
Added unit mass and improved collision, reducing bunching and clumping
Fixed formation dragging issues where mouse position didn’t match formation width
Fixed unit scattering caused by repeated repositioning
Fixed attack arrows not appearing in specific pre-battle selection cases
Added optional Debug Mode to visualize squad destinations and rotation
Weather System Rework (Winter Build)
Weather effects have been fully reworked and are now board-specific:
Fields, Plaguelands, and Glacial Wastes each have unique weather distributions
Fog now reduces range and accuracy
Rain slows large units by 50% and removes charge bonuses
Snow reduces morale, causing units to break faster
Pre-battle tooltips explain active weather effects
All weather options can be manually configured in Custom Battles
Snow morale penalty reduced by 50% after player feedback
Stability, Performance & Backend Work
Large backend refactor to improve stability and prevent potential crashes
Fixed a possible memory leak
Resolved multiple UI-related crash cases in battle scenes
Addressed a major artillery desync issue and a long-standing bug where artillery would not die
Flags waiving in the wind were causing a ~25% performance hit and are now disabled by default (option remains available)
Reverted flags to the older system temporarily while a permanent solution is developed
Added autosave indicators and implemented atomic saving to prevent file corruption
Steam Cloud Saves are now live and sync progress across devices
Units, Factions & Progression
Added new signature traits for Dwarven units:
Abyssal Delveknights – Monster Slayer
Double damage if enemy forces include monstrous units
Forgewrath Hammers – Forgefury Tempering
Prestige every 50 kills
Randomized enemy factions by board to increase run variety
Final battles now always include a signature unit from the opposing faction
Starting armies now require unlocking troops at least once in Campaign
Continued work on signature units for all factions
Ongoing work on metaprogression systems
UI, UX & Quality-of-Life
Added camera movement slider
Added option to anonymize Steam usernames in bug reports
Added Rematch button to Custom Battles
Added Concede Defeat option to immediately end battles
Cleaned up and stabilized the Settings menu
Fixed numerous tooltip, panel timing, and scaling issues
Improved button visuals, shadows, and UI polish across the board
Fixed issues with ultrawide and 16:10 aspect ratios
Added Esc support for closing hero selection panels
Analytics & Balance
Integrated Unity Analytics to track anonymized gameplay data:
Run completion rates
Where players lose
Starting gear selection
This data will be used to guide future balance and progression tuning
Bug Fixes (Highlights)
Fixed units healing to full health at turn end
Fixed invalid attack targets causing battles to never end
Fixed unit count desync on the campaign map
Fixed multiple achievement, localization, and grammar issues
Fixed crashes tied to flaming ammo, UI transitions, and missing models
Fixed issues allowing players to start with zero units or bypass unlock requirements
Source
Changelog.gg summarizes and formats this update. How we read updates.
