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Steam News27 January 20265mo ago

Recent Updates to the Tabletop Tavern Demo! 0.1.23

The last detailed changelog we posted was when the winter update went live. We were very happy with the quality of the winter update but we also got some really great feedback we've been working hard on!

In this update8

Full notes

Full Tabletop Tavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes12 additions13 changes2 removals
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Balance
  • Performance
addedBelow is a huge list of changes, fixes, and content added to the demo since our last changelog. If you want to know about these changes as we do them we post them much more regularly in our discord .
addedControls & Battle Handling ImprovementsNew Formation Save button lets you store troop layouts and reuse them later
changedControls & Battle Handling ImprovementsUnit card order is now consistent between the map and battle screens
addedControls & Battle Handling ImprovementsAdded several Total War style hotkeys: Control + Alt: Rotate selected formation Control + Number: Create control groups Backspace: Halt (now also enables Guard Mode) U: Withdraw
fixedControls & Battle Handling ImprovementsFixed melee units ignoring orders while in Guard Mode
changedControls & Battle Handling ImprovementsChanged attack orders to trigger on mouse release instead of mouse press, making unit positioning much more precise

Tabletop Tavern changes

addedBelow is a huge list of changes, fixes, and content added to the demo since our last changelog. If you want to know about these changes as we do them we post them much more regularly in our discord .
addedNew Formation Save button lets you store troop layouts and reuse them later
changedUnit card order is now consistent between the map and battle screens
addedAdded several Total War style hotkeys: Control + Alt: Rotate selected formation Control + Number: Create control groups Backspace: Halt (now also enables Guard Mode) U: Withdraw
fixedFixed melee units ignoring orders while in Guard Mode

The last detailed changelog we posted was when the winter update went live. We were very happy with the quality of the winter update but we also got some really great feedback we've been working hard on!

Below is a huge list of changes, fixes, and content added to the demo since our last changelog. If you want to know about these changes as we do them we post them much more regularly in our discord.

Controls & Battle Handling Improvements

  • New Formation Save button lets you store troop layouts and reuse them later

  • Shift-clicking unit cards now selects all units between selections

  • Unit card order is now consistent between the map and battle screens

  • Added several Total War style hotkeys:

    • Control + Alt: Rotate selected formation

    • Control + Number: Create control groups

    • Backspace: Halt (now also enables Guard Mode)

    • U: Withdraw

  • Halt now properly prevents squads from re-engaging after stopping

  • Fixed melee units ignoring orders while in Guard Mode

  • Changed attack orders to trigger on mouse release instead of mouse press, making unit positioning much more precise

Combat Logic & Unit Behavior

  • Reworked combat logic so ordered units no longer turn to fight unless explicitly commanded

  • Added unit mass and improved collision, reducing bunching and clumping

  • Fixed formation dragging issues where mouse position didn’t match formation width

  • Fixed unit scattering caused by repeated repositioning

  • Fixed attack arrows not appearing in specific pre-battle selection cases

  • Added optional Debug Mode to visualize squad destinations and rotation

Weather System Rework (Winter Build)

Weather effects have been fully reworked and are now board-specific:

  • Fields, Plaguelands, and Glacial Wastes each have unique weather distributions

  • Fog now reduces range and accuracy

  • Rain slows large units by 50% and removes charge bonuses

  • Snow reduces morale, causing units to break faster

  • Pre-battle tooltips explain active weather effects

  • All weather options can be manually configured in Custom Battles

  • Snow morale penalty reduced by 50% after player feedback

Stability, Performance & Backend Work

  • Large backend refactor to improve stability and prevent potential crashes

  • Fixed a possible memory leak

  • Resolved multiple UI-related crash cases in battle scenes

  • Addressed a major artillery desync issue and a long-standing bug where artillery would not die

  • Flags waiving in the wind were causing a ~25% performance hit and are now disabled by default (option remains available)

  • Reverted flags to the older system temporarily while a permanent solution is developed

  • Added autosave indicators and implemented atomic saving to prevent file corruption

  • Steam Cloud Saves are now live and sync progress across devices

Units, Factions & Progression

  • Added new signature traits for Dwarven units:

    • Abyssal Delveknights – Monster Slayer

      • Double damage if enemy forces include monstrous units

    • Forgewrath Hammers – Forgefury Tempering

      • Prestige every 50 kills

  • Randomized enemy factions by board to increase run variety

  • Final battles now always include a signature unit from the opposing faction

  • Starting armies now require unlocking troops at least once in Campaign

  • Continued work on signature units for all factions

  • Ongoing work on metaprogression systems

UI, UX & Quality-of-Life

  • Added camera movement slider

  • Added option to anonymize Steam usernames in bug reports

  • Added Rematch button to Custom Battles

  • Added Concede Defeat option to immediately end battles

  • Cleaned up and stabilized the Settings menu

  • Fixed numerous tooltip, panel timing, and scaling issues

  • Improved button visuals, shadows, and UI polish across the board

  • Fixed issues with ultrawide and 16:10 aspect ratios

  • Added Esc support for closing hero selection panels

Analytics & Balance

  • Integrated Unity Analytics to track anonymized gameplay data:

    • Run completion rates

    • Where players lose

    • Starting gear selection

  • This data will be used to guide future balance and progression tuning

Bug Fixes (Highlights)

  • Fixed units healing to full health at turn end

  • Fixed invalid attack targets causing battles to never end

  • Fixed unit count desync on the campaign map

  • Fixed multiple achievement, localization, and grammar issues

  • Fixed crashes tied to flaming ammo, UI transitions, and missing models

  • Fixed issues allowing players to start with zero units or bypass unlock requirements

Source

Steam News / 27 January 2026

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