In this update3
Full notes
Full Tabletop Game Shop Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Shop Owners! Thank you so much for joining the first playtests of Tabletop Game Shop Simulator! Your feedback has been incredibly helpful, and we’ve been hard at work addressing issues, improving the experience, and adding exciting new content. Here’s what’s new in this 0.11.6 update:
What changed
- Store
- Fixes
- UI and audio
- Gameplay
- Balance
Tabletop Game Shop Simulator changes
🛠 Fixes
Fixed a loading bug that occurred when figurines were in a customer’s bag or on the cash register.
Fixed an issue where display stand figurines would disappear after loading a save. This should solve most of the save loading issues you encountered!
Fixed blocked interactions caused by certain figurines.
Fixed a bug preventing the player from ending the day after loading a save at the end-of-day phase.
Fixed input issues with non-French keyboards.
Fixed the cursor disappearing during the end-of-day and shop phases.
✨ Content
Added new figurines: Demon, Bone Wardens, Banner Bearer, Hellas, The Scarlet Count, and Heneria, the Celestial Voice.
Added visual effects for the Wargame.
Added a rough version of key remapping.
Added the possibility to visualize the miniatures pieces you're missing
⚖️ Balancing
Increased customer movement speed.
Increased player movement speed.
Improved customer purchasing logic.
Updated Wargame skill values.
Updated figurine rarity formulas.
XP gain rebalanced: leveling up is now easier.
Day cycle length increased from 10 to 12 minutes.
Improved customer AI: higher chance of playing together.
Reduced starting money.
Thanks again for all your feedback and support, it’s helping us shape the game into something truly special. We hope you enjoy this update, and we can’t wait to hear what you think!
Happy shopkeeping,
The Tabletop Game Shop Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
