Update history
Latest SynthwaveZ updates
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- SynthwaveZ
Bug patch 1.045
Removed rank up icon from displaying on level start - Removed doll boss from Proving Grounds - Guards no longer shoot at inactive knights on proving grounds - Changed price of Munition Maximizer on proving grounds to 40…
Announcement1 changeFixBalance - SynthwaveZ
Patch 1.03 "Anti melee spam"
Alright guys, Gone are the days of sprint spam and melee spam. Here's the notes... After sprinting and stamina fully drains it no longer starts at 30%. it now starts at Percentage you stopped sprinting at and gradually…
Announcement3 changesGameplayUI/audio - SynthwaveZ
Patch 1.02
Game-play changes -Increase of zombie rank points used to change weapon charms, rank points per zombie now increase based on wave -Reduced points needed for first two weapon charm ranks Rise of the Dead map changes -Min…
Announcement1 changeMaps - SynthwaveZ
Hot fix v1.01
Rise of the dead adjustments -Fixed stairs causing player to get stuck -Fixed portal on sound -Fixed amount of zombies in lobby area (it was not possible) -Fixed fuse boxes interaction area -Changed amount of time spent…
Announcement1 changeFixUI/audio - SynthwaveZ
1.0 update Coming April 7th
Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced…
Announcement1 changeFixMaps - SynthwaveZ
1.0 development update News #2
OK! 1.0 update progress #2! I've pretty much wrapped up the new level. just a couple loose ends to attend to. I should have the level finished by tonight. I'm extremely pleased with the Main new level "Rise Of The Dead"…
Patch notes1 changeMaps - SynthwaveZ
Development update
The 1.0 update is going well and so far I'm currently on schedule! Still keeping things a surprise for launch so I'm not giving away any teasers yet. I'm working every night adding new features, Performance enhancements…
Announcement1 changePerformance - SynthwaveZ
Adjustment Patch 0.99.98.76.1
-General - Found and fixed large memory leak with certain FX Spawners not being destroyed after end of life. Causing thousands of spawners to accumulate over time hurting performance. -Gameplay -Added a Dot Cross hair.…
Patch notes1 changeFixPerformance - SynthwaveZ
Performance and FX Enhancements
-PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character…
Announcement4 changesFixCompatibility - SynthwaveZ
Live today, Die Tomorrow.
-Weapons -Added New weapon: The HGXX 6.5 -New weapon has two variations for upgrades -Death Valley Reworks -Changed Death valley boss loot drop -Added a weapon locker that requires a key -Mines are now destroyed once th…
Announcement3 changesFixBalance - SynthwaveZ
Minor Rebranding Update to SynthwaveZ
After much thought i have decided to change the title to "SynthwaveZ" for quite a few reasons. SynthwaveZ fits more along the lines of my vision for feel and vibe in the game. Not to mention the name is shorter, easier…
Announcement1 changeGameplay - SynthwaveZ
Salus Re-work
Optimizations to Salus Character - Salus health pistol no longer charges up and heals the Character - Using the "G" key, Salus has an injector that will temporally increase the characters health - Walk speed and sprint…
Announcement3 changesBalanceGameplay - SynthwaveZ
Optimization patch
Optimizations
Announcement - SynthwaveZ
Bunker Lighting update
Bunker - Reworked lighting on Bunker - Changes to spawns on bunker - Corrected issues with De-coder on Bunker - Corrected damage of mini-trap on Bunker - Corrected extracted item bug on Bunker Death Valley - Corrected l…
Announcement6 changesFixBalance - SynthwaveZ
Disturbia lighting Rework
Reworked lighting on Disturbia - corrected issues with zombie soul spawn - corrected issue with grass becoming invisible after turning on power (Level Change) - Fixed some materials from not appearing on a mesh in game…
Announcement1 changeFixGameplay - SynthwaveZ
Death Valley Lighting Re-Work
Re-worked lighting on Death valley to the updated method using level streaming. (More maps with new method coming soon) Changed Final Boss on Death Valley - Changed exploding zombie damage range - Changed Hell Creature…
Announcement2 changesMapsBalance

