Full notes
Full SynthwaveZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced code -reworked the use of unnecessary dynamic lighting in some areas -Overall this leads to large improvements to the amount of Ram each character utilizes and the Fps of the game - Changes -Added abilities to Trovao and Operator Ace -Operator Ace has a large speed boost ability for 8 seconds -Trovao has the ability to Rage Burst killing everything around him within a small radius, this has an extended cool-down period. -The standard ability key is G (this can now be changed in key binding settings -increased explosives damage received by Zombies -Changed cost of reaper and doc abilites -Reduced cool-downs for all reaper and doc abilities - Fixes -Fixed character aim offset. this is for the third person view in multiplayer. when looking at a team mate the weapon direction more closely resembles the actual first person looking direction and angle. -Corrected all third person weapon hand positions for multiplayer -Corrected muzzle flash camera fading when to close to camera -Fixed giant double barrel shotgun model in multiplayer -Fixed certain areas caused zombies to jump constantly for multiplayer client - Additions -Added new bosses -Added two new variants to the starting pistol for upgrades -Added a rank up notification when leveling up -Added objectives info to loading screen -Added hints to loading screen -Added New ending to Disturbia Map Other various small re-works, changes and corrections.
Source
Changelog.gg summarizes and formats this update. How we read updates.
