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Steam News8 February 20264mo ago

Performance and FX Enhancements

-PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.

Full notes

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What changed

2 fixes1 addition1 change0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Store
changedPERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character - Performance increase on Zombie's - Lighting re-works and tweaks across all maps - Massively increased ambient lighting from muzzle flashes in world - Reworked reflections and water on multiple levels
fixedGAMEPLAY - Added a dynamic crosshair, this crosshair moves with the weapon. I felt there was no need for the player to aim the weapon, this addition greatly increases the difficulty of "hip fire" making aiming more useful. (Please note that the projectiles will still always land "roughly" center screen and only the reticle moves) -Removed point fire crosshair -Replaced crosshair with the original circle crosshair -Fixed multiple weapons red dot sights not appearing in game -Changed end-game area of Death Valley
addedPERKS -Added two new perks -Magic Mags -Max Damage
fixedVISUALS -Added textures to all weapons skins and models -added textures to player character arms -Added laser end points to weapons with lasers -Added new 360 degree blood back spatter when hitting/Gibbing Zombies -MENU -Fixed menu music not being random -Fixed radio/club not music being random -Removed overhead names from lobby menu -CORRECTIONS -Fixed missing mesh's from Last Resort -corrected time for random weapon box to start spinning weapon -corrected over 85 active assets from unnecessarily "ticking time" and consuming resources -corrected hundreds of assets searching for overlap events or animation overlaps (Increases performance)

-PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character - Performance increase on Zombie's - Lighting re-works and tweaks across all maps - Massively increased ambient lighting from muzzle flashes in world - Reworked reflections and water on multiple levels

-GAMEPLAY - Added a dynamic crosshair, this crosshair moves with the weapon. I felt there was no need for the player to aim the weapon, this addition greatly increases the difficulty of "hip fire" making aiming more useful. (Please note that the projectiles will still always land "roughly" center screen and only the reticle moves) -Removed point fire crosshair -Replaced crosshair with the original circle crosshair -Fixed multiple weapons red dot sights not appearing in game -Changed end-game area of Death Valley

-PERKS -Added two new perks -Magic Mags -Max Damage

-VISUALS -Added textures to all weapons skins and models -added textures to player character arms -Added laser end points to weapons with lasers -Added new 360 degree blood back spatter when hitting/Gibbing Zombies -MENU -Fixed menu music not being random -Fixed radio/club not music being random -Removed overhead names from lobby menu -CORRECTIONS -Fixed missing mesh's from Last Resort -corrected time for random weapon box to start spinning weapon -corrected over 85 active assets from unnecessarily "ticking time" and consuming resources -corrected hundreds of assets searching for overlap events or animation overlaps (Increases performance)

-Other various minor corrections, fixes, additions and enhancements

Source

Steam News / 8 February 2026

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