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Steam News3 August 202613d ago

SYLVA v0.2.3 Update Notes

🌲 SYLVA v0.2.3 Update Notes Hello, Sylvans! πŸ‘‹ This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.

In this update7

Full notes

Full SYLVA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions8 changes3 removals
  • Performance
  • Maps
  • Server
  • Gameplay
  • Balance
  • Fixes
added🌲 SYLVA v0.2.3 Update NotesThis update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.
fixed🌐 MultiplayerFixed connection timeouts while slower systems were loading the map.
removed🌐 MultiplayerRemoved unnecessary network traffic generated by hundreds of loot chests.
addedπŸ‘₯ Party SystemPlayers in the same world can now press P to open the Party menu and form a group.
removedπŸ‘₯ Party SystemFriendly fire is disabled between Party members. πŸ›‘οΈ
addedπŸŒ™ Time & EclipseNew games now begin on Day 1 at 06:00 . πŸŒ…
terrain components from 4,0961terrain components from 4, decreased, nerf

SYLVA changes

addedThis update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.
fixedFixed connection timeouts while slower systems were loading the map.
removedRemoved unnecessary network traffic generated by hundreds of loot chests.
addedPlayers in the same world can now press P to open the Party menu and form a group.
removedFriendly fire is disabled between Party members. πŸ›‘οΈ

🌲 SYLVA v0.2.3 Update Notes

Hello, Sylvans! πŸ‘‹

This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.

🌐 Multiplayer

  • Fixed connection timeouts while slower systems were loading the map.

  • Day, time, and weather are now correctly synchronized for all players. ⏱️

  • Removed unnecessary network traffic generated by hundreds of loot chests.

πŸ‘₯ Party System

  • Players in the same world can now press P to open the Party menu and form a group.

  • Party members can see and track each other’s locations. πŸ“

  • Friendly fire is disabled between Party members. πŸ›‘οΈ

πŸŒ™ Time & Eclipse

  • New games now begin on Day 1 at 06:00. πŸŒ…

  • Day, time, weather, and the Eclipse countdown are now saved correctly.

  • Fixed the Eclipse ending early when the calendar day changed at midnight.

  • Eclipse warnings are now clearer and more reliable. 🩸

🧟 Enemies & AI

  • Fixed major AI issues that could leave enemies completely inactive.

  • Improved Undead targeting, chasing, patrolling, and attacking behavior.

  • Fixed archers not firing and enemies sometimes ignoring ranged attacks. 🏹

  • Removed friendly fire between Undead and updated their glowing eyes. πŸ‘οΈ

  • Rebalanced enemy counts during normal and Eclipse nights.

  • Enemies can now damage player structures, dealing double structure damage during an Eclipse. 🏚️

β˜„οΈ Meteors

  • Meteors now create mineable ore or gold rocks at their impact location. ⛏️

  • Fixed meteor impacts and flames not dealing damage.

  • Improved flame size, damage radius, and building collision behavior. πŸ”₯

🌍 World & Interface

  • Nights are now darker and more atmospheric, with rebalanced lighting and smoother transitions. 🌌

  • Corrected more than 42,000 misplaced plants and trees. 🌲

  • Improved the ocean, vegetation, shadows, textures, and resource-hit effects.

  • Fixed issues with the death screen, respawning, emote menu, Party window, and HUD. πŸ–₯️

  • The compass is now smaller and fixed to the top of the screen. 🧭

⚑ Performance

  • Reduced terrain components from 4,096 to 1,024.

  • Reduced network load, unnecessary animation updates, and shader-related stuttering.

Thank you for your continued support and feedback, Sylvans! πŸ’œ

Source

Steam News / 3 August 2026

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