In this update7
Full notes
Full SYLVA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Server
- Gameplay
- Balance
- Fixes
SYLVA changes
π² SYLVA v0.2.3 Update Notes
Hello, Sylvans! π
This update focuses on multiplayer stability, the new Party System, enemy AI, Eclipse nights, world visuals, and performance.
π Multiplayer
Fixed connection timeouts while slower systems were loading the map.
Day, time, and weather are now correctly synchronized for all players. β±οΈ
Removed unnecessary network traffic generated by hundreds of loot chests.
π₯ Party System
Players in the same world can now press P to open the Party menu and form a group.
Party members can see and track each otherβs locations. π
Friendly fire is disabled between Party members. π‘οΈ
π Time & Eclipse
New games now begin on Day 1 at 06:00. π
Day, time, weather, and the Eclipse countdown are now saved correctly.
Fixed the Eclipse ending early when the calendar day changed at midnight.
Eclipse warnings are now clearer and more reliable. π©Έ
π§ Enemies & AI
Fixed major AI issues that could leave enemies completely inactive.
Improved Undead targeting, chasing, patrolling, and attacking behavior.
Fixed archers not firing and enemies sometimes ignoring ranged attacks. πΉ
Removed friendly fire between Undead and updated their glowing eyes. ποΈ
Rebalanced enemy counts during normal and Eclipse nights.
Enemies can now damage player structures, dealing double structure damage during an Eclipse. ποΈ
βοΈ Meteors
Meteors now create mineable ore or gold rocks at their impact location. βοΈ
Fixed meteor impacts and flames not dealing damage.
Improved flame size, damage radius, and building collision behavior. π₯
π World & Interface
Nights are now darker and more atmospheric, with rebalanced lighting and smoother transitions. π
Corrected more than 42,000 misplaced plants and trees. π²
Improved the ocean, vegetation, shadows, textures, and resource-hit effects.
Fixed issues with the death screen, respawning, emote menu, Party window, and HUD. π₯οΈ
The compass is now smaller and fixed to the top of the screen. π§
β‘ Performance
Reduced terrain components from 4,096 to 1,024.
Reduced network load, unnecessary animation updates, and shader-related stuttering.
Thank you for your continued support and feedback, Sylvans! π
Source
Changelog.gg summarizes and formats this update. How we read updates.
